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Old 2013-03-06, 21:57   #11
zombie-yellow
Default Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]

Well, here it is ! I've finished modelling it Only LOD 0 though ^^ 296 tris

Here are some images:









And how many LODs should I make for it ? Three or four ?
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Old 2013-03-06, 22:19   #12
Rhino
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Default Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]

think it could do with some optimizing before going onto the other lods, as well as needing UVs too if you haven't done them since they need to be done before lods.

But ye, rear thins have way to many tris right now, they should just be a simle "<|>" and not "<|||> like you have it now. Also the nose has too many sides right now, only need a few of them and can collapse in the end of the nose too.

Other than that and its missing smoothing, looks good.

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Old 2013-03-06, 22:33   #13
zombie-yellow
Default Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]

There I've reduced the number of faces on the nose and removed useless faces on the tail thins like you said it's down to 172 tris.



I've also added the smooth shading.
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Old 2013-03-06, 23:27   #14
Rhino
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Default Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]

looks good, although rear thins look like they have are 100% smoothed rather than one SG on each side, got a wire?

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Old 2013-03-07, 00:35   #15
zombie-yellow
Default Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]



Here's the wire.
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Old 2013-03-07, 00:38   #16
Rhino
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Default Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]

Ye quite a few optimizations you can do there, anyone else wish to point them out? I'm off to bed

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Old 2013-03-07, 09:53   #17
lucky.BOY
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Default Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]

You can target weld those verts on the rear of the missile like so:
http://i.imgur.com/fLYESVl.jpg
http://i.imgur.com/ltoErDD.jpg

You can collapse every other edge near the tip of the missile like this:
http://i.imgur.com/pxeddOB.jpg
http://i.imgur.com/pooAzUI.jpg
http://i.imgur.com/og6FQVD.jpg

here is how it looks in smooth mode
before http://i.imgur.com/uLlQ0Qs.jpg
after http://i.imgur.com/F0WB8pT.jpg

You get some redundant verts on your front wings, you can target weld them like this:
http://i.imgur.com/dioKYPh.jpg
http://i.imgur.com/GKMVAeU.jpg

Maybe you can also collapse that small edge on the tip of this wing, should save you some 8 tris.

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Old 2013-03-07, 10:37   #18
Rhino
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Default Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]

Cheers lucky, although the optimizing of the rear of the missile I would leave for lod1, although can do it for lod0 not a big deal either way, and tip of the rear wings also can be left for lod1

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Old 2013-03-10, 21:14   #19
zombie-yellow
Default Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]

I've finished fixing the little details for lod0, and I'm just wondering: by "doing the UVs" do you mean just unwrapping the missile ? Or it's something else ?
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Old 2013-03-10, 22:48   #20
lucky.BOY
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Default Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]

Unwrap it and then pack it into the UV square, if you understand me.

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magic, missile, prf, r550, range, short, sraam, weapon, wip

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