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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 2013-04-03, 09:18   #11
Moszeusz6Pl
Retired PR Developer

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Default Re: Aircraft Visual Distance

If CAS aircrafts could look on ground targets from further distamces, then it could attack it without any risk, if enemy aircrafts are down. This would led to increasing ground AAs lock distance, so there would be the same risk of getting shoot down, but aircrafts wouldn't see ground, and ground troops wouldn't even saw aircraft, that is drooping bombs on them.

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Old 2013-04-03, 11:15   #12
[F|H]Zackyx
Default Re: Aircraft Visual Distance

I think the devs should increase view distance in Attack chopper and increase the lock distance for AAs and give to all jet a Flir pod like the mirage in falkland minimod with a huge view distance like the commander UAV. The jets will be realy week when the pilot switch to the pod view because they have no controll over the plane, the actual system is prety shit for dropping bombs you need to fly low and dive towards enemy target who is lazed instead of making a fly by and dropping your bomb in level fligh like in real life for modern jets
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Old 2013-04-03, 12:27   #13
Maj.Osama
Supporting Member

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Default Re: Aircraft Visual Distance

what about INS. maps , it will be soo unblanced where you have thermal and you would be able to see the enemy AA or car while they cant see you ..

i know it happen IRL but the mod is not perfect .
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Old 2013-04-03, 14:47   #14
[F|H]Zackyx
Default Re: Aircraft Visual Distance

Quote:
Originally Posted by Maj.Osama View Post
what about INS. maps , it will be soo unblanced where you have thermal and you would be able to see the enemy AA or car while they cant see you ..

i know it happen IRL but the mod is not perfect .
There is no jet in INS maps , and the kiowa / huey fire hydra and 50 cal no guided weapons no problems at all.

Jet and attack choper should have the ability to engage targets beyond manpad capability. And for INS there is no problem you cant hit shit with hydras after 500m and then you could give the INS ZPU-2/ 4 techi and kiowas will be able to serv their real purpose scout heli.
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Old 2013-04-03, 15:11   #15
Sgt. Mahi
Default Re: Aircraft Visual Distance

Quote:
Originally Posted by [F|H]Zackyx View Post
Jet and attack choper should have the ability to engage targets beyond manpad capability...
They already have...
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Old 2013-04-03, 15:39   #16
Inspektura43
Banned
Default Re: Aircraft Visual Distance

Quote:
Originally Posted by [F|H]Zackyx View Post
I think the devs should increase view distance in Attack chopper and increase the lock distance for AAs and give to all jet a Flir pod like the mirage in falkland minimod with a huge view distance like the commander UAV. The jets will be realy week when the pilot switch to the pod view because they have no controll over the plane, the actual system is prety shit for dropping bombs you need to fly low and dive towards enemy target who is lazed instead of making a fly by and dropping your bomb in level fligh like in real life for modern jets
You can easily dive straight into the laze from like 3000m and then drop the bomb once you see the ground (1500-1800m?).Once you start pulling up you will be already far away from the AAs range
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Old 2013-04-03, 16:48   #17
Murphy
Default Re: Aircraft Visual Distance

So there seems to be two differing views on the OPs intents.

If in fact he wants to enable the pilots to see and engage targets further then visual distance Bluedrake has been playing too much DCS CAS currently has the ability to circumvent ground AA, providing further stand off distance will only make them "more OP" even if you allow AA emplacements and manpads to reach out further the aircraft will always have situational advantage. It would allow the pilot to drop bombs and quickly leave the effective range of AA without even being seen by the target, even in the current state AA is at a situational awareness disadvantage and the ease at which pilots can hit a laze often bests AAVs as is stands.

If Bluedrake wants everything to render further I would totally love to see that, if it is at all possible it would really just make the distances between air and ground forces further to no other effect then to make it look cooler.

Or maybe I misunderstood entirely.....
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Old 2013-04-03, 17:33   #18
mat552
Default Re: Aircraft Visual Distance

In the name of realism of tactics as opposed to realism of design, it might be wise to investigate lowering the ranges of AA, the speeds of aircraft, and the relative power of the munitions those aircraft carry. Allowing planes to more carefully pick out their targets, but not to be able to operate effectively on their own, would in my opinion lead to the desired outcome of leaving aircraft as a support option, not a show stopping powerhouse without rendering them toothless.
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Old 2013-04-03, 17:55   #19
[F|H]Zackyx
Default Re: Aircraft Visual Distance

Quote:
Originally Posted by Inspektura43 View Post
You can easily dive straight into the laze from like 3000m and then drop the bomb once you see the ground (1500-1800m?).Once you start pulling up you will be already far away from the AAs range
The only map where you can do this is IRON EAGLE or Falkland mini mod for all the other maps the view distance is smaller than 1500/1800.

Quote:
Originally Posted by Murphy View Post

Even if you allow AA emplacements and manpads to reach out further the aircraft will always have situational advantage. It would allow the pilot to drop bombs and quickly leave the effective range of AA without even being seen by the target, even in the current state AA is at a situational awareness disadvantage and the ease at which pilots can hit a laze often bests AAVs as is stands..

Why ? if you increase the view distance of fixed AA they will be able to stay far behind the front line and beyond spotter range so it would be much more difficult for AA to be spoted by infantry.

I have an idea i would like to know if its possible if any DEV can answer :

Put around 800 m / 1000 m altitude a layer of cloud made of smoke which can be seen through with termals and AA this will allow the CAS to see targets at high altitude but still be in AA view range and lock but stay hiden from infantry and manpads
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Old 2013-04-03, 23:08   #20
Murphy
Default Re: Aircraft Visual Distance

Quote:
Originally Posted by [F|H]Zackyx View Post
Why ? if you increase the view distance of fixed AA they will be able to stay far behind the front line and beyond spotter range so it would be much more difficult for AA to be spoted by infantry.
To balance the fact that CAS can do runs all day long and never be seen. There is a game to balance in all that realism iirc.
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