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Old 2013-10-11, 12:23   #11
Amok@ndy
Retired PR Developer
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Default Re: [Map] Omaha Beach (2km) [WIP](PR:WW2)

as im not gonna rename all threads its still (PR:N)


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Old 2013-10-11, 15:13   #12
Pvt.LHeureux
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Default Re: [Map][PR:WW2] Omaha Beach (2km)

Quote:
Originally Posted by camo_jnr_jnr View Post
Not sure how that would work, Brecourt has a nice feel to it because you push the Germans back and back with each flag kinda like (dare i say it) rush from modern BF games. I hope you keep the daytime layer as well night time paradrop layer.
Brecourt can have multiple layers, one night and the others day.
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Old 2013-10-16, 20:17   #13
Rabbit
Default Re: [Map] Omaha Beach (2km) [WIP]

Will release with AAS64 and AAS128 Any CPs with a line through it are AAS128 only



US start on docks with 2 navel guns,commander arty from the start and obviously landing craft.

first set

Once D-1 is taken, Sherman and 2 supply trucks spawn.

Once Charlie is taken, 1 supply truck and 1 logi.

Once Dog green is taken 1 sherman, 1 logi.

second set

Once WN 73 is taken, 1 support and half track

Once WN 72 is taken, 1 logi

Once WN 71 is taken, 1 support and half track.

This will be all the vehicles in the level, Germans will have none with the exception of emplaced guns.
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Old 2013-10-16, 20:51   #14
Microwaife
Default Re: [Map] Omaha Beach (2km) [WIP]

They won't even have logies or transport vehicles?
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Old 2013-10-16, 20:59   #15
Rabbit
Default Re: [Map] Omaha Beach (2km) [WIP]

Quote:
Originally Posted by Microwaife View Post
They won't even have logies or transport vehicles?
As of this point right now, no. They have several supply crates at each flag, usually in a cluster of 2, plus several ammo points around.
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Old 2013-10-17, 00:57   #16
Tapolad
Default Re: [Map] Omaha Beach (2km) [WIP]

Looks amazing....
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Old 2013-10-21, 15:55   #17
Rabbit
Default Re: [Map] Omaha Beach (2km) [WIP]

Updated with WIP pictures.
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Old 2013-10-21, 16:24   #18
Antol
Default Re: [Map] Omaha Beach (2km) [WIP]

Wow, maybe PR graphic is old, but still looks autentical.
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Old 2013-10-21, 19:05   #19
Arc_Shielder
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Default Re: [Map] Omaha Beach (2km) [WIP]

It's missing lightmaps, but it looks really good.

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Old 2013-10-23, 14:01   #20
Mongolian_dude
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Default Re: [Map] Omaha Beach (2km) [WIP]

Thats very impressive, Rabbit. Very.


...mongol...

Military lawyers engaged in fierce legal action.
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2km, beach, map, mapprww2, omaha, prn, wip, wipprn, wipprww2

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