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#11 |
PR:BF2 Developer
![]() Join Date: Oct 2012
Posts: 1,735
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Looks awesome! Are those custom fences on the 3rd pic from the bottom(left side of pic, wooden fence)? Is it possible to share them?
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#12 |
Join Date: Oct 2012
Posts: 306
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Dang this looks so nice, can't wait!
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#13 |
Join Date: Mar 2012
Posts: 1,530
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Location: Porto
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It looks good, the lighting looks great.
As has been said the houses in the grid and the perfectly straight roads look unrealistic and bad, especially for an old town. The grid fields in the bottom hand corner are also unfortunate but that's less of a deal when ingame. |
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#14 |
Retired PR Developer
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You don't really notice the straight houses in-game that much tbh. Most of you would probably only notice it when you take a closer look at the minimap, but not so much from in-game experience.
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#15 | |
Retired PR Developer
Join Date: Sep 2010
Posts: 1,604
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Location: Porto
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![]() Quote:
As far as the city goes, it was a slight improvement over the previous version since Rabbit replaced a few statics and retextured the walls. Being on grid doesn't matter as long you feel immersed in the city. Since the original mapper is not around to take upon himself to do such a drastic change (and still subjective/optional), we'll leave it like that. The only improvement that can be done is probably adding a few village like houses to the edges of the city to give a more natural flow and replace that same building static with others available. And I'm not sure if I am a fan of Bad1n's idea of placing that longass antenna in the 2nd screenshot. | |
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Last edited by [R-COM]Arc_Shielder; 2013-10-16 at 13:31..
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#16 |
PR:BF2 Developer
![]() Join Date: Jan 2013
Posts: 3,087
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looks epic, PR:WW2 is shaping up to be awesome. (again)
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#17 |
Join Date: Apr 2010
Posts: 2,109
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Location: Vilnius
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Looks really good, getting SPR vibes from these pics.
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#18 | ||
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Quote:
However, Omaha, is pretty much done, might add a couple more layers, but its done. So all I really have is Sbeneh. They are one of the many statics you will find in pr:ww2. Its actually used in the last version of shikotan for download in the thread, but I would get permission from arc again. | ||
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#19 |
Join Date: Oct 2013
Posts: 15
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Location: Los Angeles
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Looks really good! PR:WW2 will be awesome..
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#20 |
![]() Join Date: May 2007
Posts: 2,054
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Location: Tiel, Netherlands
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Any idea yet which part of the battle this map will simulate?
Will the 'rescue' of the 2nd Armored be portrayed or is it just the 101st against the Germans? Might be a good opportunity to take the 17th SS counterattack so the Germans can be the attackers for once. |
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Tags |
2km, carentan, map, prn, prww2, wip |
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