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Old 2014-11-01, 08:37   #11
ddeo
Retired PR Developer
Default Re: FDF Community tasks

So what needs to be finished to run this faction? I have feeling like list from first post is not actual, as far as I know:
- RK 95 TP is in game;
- Patria AMV is in game more or less;
- We know the status of Leopard 2a4
- CV9030, is it necessary, or CV9035 will do the work? It has only different cannon.
- reskins could be easly done;
- does SISU needs higer poly interior? is it being worked on? maybe this is part where community could help.

I don't have currently time to help, asking because it feels like this thread could get update.
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Old 2014-11-10, 02:19   #12
H.sta
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Default Re: FDF Community tasks

the CV9020 and the CV9035 are quite different, the model the Finns have been working on needs LODs, UV, Texture and Export.

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Old 2014-11-10, 02:33   #13
Hulabi
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Default Re: FDF Community tasks

Quote:
Originally Posted by [R-COM]ddeo View Post
So what needs to be finished to run this faction? I have feeling like list from first post is not actual, as far as I know:
- RK 95 TP is in game;
- Patria AMV is in game more or less;
- We know the status of Leopard 2a4
- CV9030, is it necessary, or CV9035 will do the work? It has only different cannon.
- reskins could be easly done;
- does SISU needs higer poly interior? is it being worked on? maybe this is part where community could help.

I don't have currently time to help, asking because it feels like this thread could get update.
Quote:
Originally Posted by [R-COM]H.sta View Post
the CV9020 and the CV9035 are quite different, the model the Finns have been working on needs LODs, UV, Texture and Export.
RK62 is ingame, RK95TP modeller disappeared and the model is WIP, Patria AMV is currently being exported, Leo 2 as well, We have a CV9030 model (yes it differs a lot from the dutch 35 version like H.sta said), Sisu XA-180 doesn't have an interior and the model needs a lot of fixing to make it work (probably have to re-do it).

Only things absolutely necessary for an 'Infantry-layout' are the truck (need LODs and export), kit geometries (need some small finishing before export) and... that's pretty much it.

We just don't have the manpower anymore.
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Old 2015-02-11, 16:45   #14
temexter
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Default Re: FDF Community tasks

OP updated.



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Old 2015-02-16, 14:44   #15
temexter
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Default Re: FDF Community tasks

OP updated (MTLB, F-18 and Ural are being taken care of).



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Old 2015-02-17, 02:28   #16
Leopardi
Default Re: FDF Community tasks

Quote:
Originally Posted by temexter View Post
OP updated (MTLB, F-18 and Ural are being taken care of).
Sounds like we are just a few re-skins away of seeing a full fledged mechanized combat group roll down the fields

LiveLeak.com - Mechanized combat group assault
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Old 2015-03-10, 17:53   #17
Daniel
Banned
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Default Re: FDF Community tasks

To make texture is anything else than a picture editor needed?
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Old 2015-03-10, 18:08   #18
Ratface
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Default Re: FDF Community tasks

Textures need to be in .dds format, so I think as long as you have some way to convert a photoshop file or any other image file type to this format I think any editor can be used. I personally use photoshop cs2 and downloaded a wizard that allowed me to convert my photoshop files to this format.

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Old 2015-03-10, 18:53   #19
Hulabi
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OP is a bit out of date, we currently have all the re-textures we need.
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Old 2015-04-29, 22:17   #20
Hulabi
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Default Re: FDF Community tasks

Here is anything and everything that is currently either done or work in progress. We're going to need help from the community to get some (most?) of these done.

If you see any task that you might be able to help out with, please say so and I can send you the files. Any and all help is greatly appreciated!

Copypaste from internal forums:

Infantry

Spoiler for Soldier Textures:
Quote:
Asset: Soldier Textures
Current Progress: Ingame
Stages left: Still need some small tweaks + need 1p textures.
Pictures:






Spoiler for Kit Geometry:
Quote:
Asset: Kit Geometry
Current Progress: Work In Progress
Stages left: Still need to look at other factions kit geometries, find a couple pouches to use from there, then repack all the UV's in to one sheet, do LODs for the custom pieces and export.
Pictures:




Weapons

Spoiler for Assault Rifle #1 - RK95:
Quote:
Asset: Assault Rifle #1 - RK95
Current Progress: Work In Progress
Stages left: Have to resize the accessory rail and rail mount, it's too wide currently. Have to tweak the AO a bit and then texture the weapon, followed by export.
Pictures:





Spoiler for Assault Rifle #2 - RK62:
Quote:
Asset: Assault Rifle #2 - RK62
Current Progress: Ingame
Stages left: Ironsights slightly mis-aligned, probably need a re-export to align them.
Pictures:




Spoiler for Handheld Grenade Launcher - H&K 69A1 40mm:
Quote:
Asset: Handheld Grenade Launcher - H&K 69A1 40mm
Current Progress: Work In Progress
Stages left: Have to fix up the AO a bit and then texture, LODs and export + animations.
Pictures:




Spoiler for Sniper Rifle - Sako TRG-42:
Quote:
Asset: Sniper Rifle - Sako TRG-42
Current Progress: Being exported by the Polish Faction
Stages left: Read above
Pictures:




Spoiler for Heavy AT Alternative - Spike:
Quote:
(From Polish Forces)
Asset: Spike
Current Progress: N/A
Stages left: Update deploy sound, better 3p animation?, hud for scope? For sure geom0lod1 needs to be updated so camera is more "inside" the sight. need to update texture for lens
Pictures:





New Vehicles

Spoiler for Tank - Leopard 2A4 / A6:
Quote:
Asset: Leopard 2 A4
Current Progress: Exporting
Stages left: Texturing
Pictures:



Spoiler for IFV - CV9030FIN:
Quote:
Asset: IFV - CV9030FIN
Current Progress: Work In Progress
Stages left:
- Missing smoothing groups in a few places.
- Missing a 3D interior model.
- Has to be UV mapped and textured.
- Requires LODs and COLs
- Has to be exported and coded.
Pictures:






Spoiler for Wheeled Medium APC - Patria AMV:
Quote:
Asset: Wheeled Medium APC - Patria AMV
Current Progress: Exporting
Stages left: Exporting and Coding
Additional Info: Thread here: https://www.realitymod.com/forum/f37...port-help.html
Pictures:





Spoiler for Truck - Sisu SA-150 MASI:
Quote:
Asset: Truck - Sisu SA-150 MASI
Current Progress: Tweaking UVs and Textures
Stages left: Texturing, Export, Coding
Pictures:



Spoiler for Car - Land Rover Defender:
Quote:
Asset: Car - Land Rover Defender
Current Progress: Modeling & UVing
Stages left: Texturing, Export, Coding
Additional Info: Kovanaama has this model on hold for now.
Pictures:



Retextured PR Vehicles

Spoiler for IFV - BMP-2:
Quote:
Asset: IFV - BMP-2
Current Progress: Retexturing
Stages left: ^
Pictures:




Spoiler for Tracked Light APC - MTLB-v:
Quote:
Asset: Tracked Light APC - MTLB-v
Current Progress: Retexturing
Stages left: ^
Additional Info: Needs to be retextured to match the color scheme of the BMP-2 seen above.
Pictures:



Spoiler for Truck - Ural Trucks:
Quote:
Asset: Truck - Ural Trucks
Current Progress: Retexturing
Stages left: ^
Additional Info: Needs to be retextured to match the color scheme of the BMP-2 seen above.
Pictures:



Spoiler for Transport Helicopter - NH-90:
Quote:
Asset: Transport Helicopter - NH-90
Current Progress: Retexturing
Stages left: ^
Pictures:



Spoiler for Fighter / Bomber - F/A-18:
Quote:
Asset: Fighter / Bomber - F/A-18
Current Progress: Retexturing
Stages left: ^
Pictures:



Deployables

Spoiler for Anti-Tank - Spike:
Quote:
(From Polish Forces)
Asset: Spike static and projectile
Current Progress: Export
Stages left: Export, coding, can't tell what else
Pictures:





Maps

Spoiler for Nuijamaa (2km):
Quote:
Mapname & Size: Nuijamaa (2km)
Mapper: [R-DEV]Rabbit
Mapthread: https://www.realitymod.com/forum/f56...a-2km-wip.html
Last Update: 02-15-2015, 05:47 AM
Minimap:



Spoiler for Rajantie (2km):
Quote:
Mapname & Size: Ranjantie (2km)
Mapper: Splatters
Mapthread: https://www.realitymod.com/forum/f60...e-2km-wip.html
Last Update: 01-19-2011

Minimap:





Miscellaneous

Spoiler for Voice Recordings:
Quote:
Some samples here: https://www.dropbox.com/s/l8mowioz29...mples.rar?dl=0 (2.74MB)

Commander and Squadleader voices have all been recorded in a professional studio and commander voices have been edited to be PR compliant (by Anders), Squadleader voices have not been edited in the same way yet.

Grunt voices will be recorded in the same studio at a later date.




Spoiler for Field Dressing (Re-texture):
Quote:

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