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Old 2015-03-09, 11:16   #11
Zeno

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Default Re: [Map] Operation Dragon Orchard (4km) [Released]

Im leaving this map to anyone who wants to continue to develop it, i think its a good base if any of the less experienced mappers here wants to learn the ropes with a good foundation, just write here or PM me and ill provide you with all the editor files.
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Old 2015-04-02, 17:52   #12
Zeno

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Default Re: [Map] Operation Dragon Orchard (4km) [Released]







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Last edited by [R-CON]Zeno; 2015-04-02 at 18:00..
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Old 2015-04-03, 10:25   #13
Zeno

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Default Re: [Map] Operation Dragon Orchard (4km) [Released]

https://www.realitymod.com/forum/f37...ml#post2064522
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Old 2015-04-20, 11:44   #14
Zeno

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Default Re: [Map] Operation Dragon Orchard (4km) [Released]

Changing this to NVA vs US (60s)

finaly we get to see the MIG21 and A-4 in action!
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Old 2015-04-20, 12:26   #15
Jacksonez__
Default Re: [Map] Operation Dragon Orchard (4km) [Released]

Quote:
Originally Posted by Zeno View Post
Changing this to NVA vs US (60s)

finaly we get to see the MIG21 and A-4 in action!
MIG-21 is not fully coded, but maybe it gets fixed in 1.3, like you can fly it but strafing may be difficult.

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Old 2015-04-20, 13:11   #16
[R-DEV]Mineral
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Default Re: [Map] Operation Dragon Orchard (4km) [Released]

Our mistake for leaving the A4 and MIG21 in the files. The combined warfare map for vietnam wasn't finished yet but the assets stayed in the game.

Those vietnam assets (mi8,A4,littlebirds,MIG21 and a few tanks) were all unfinished and shouldn't be used really. You are free to do so but expect bugs and non-PR gameplay from them at times.

They lack mostly proper handling , weapon implementation and sounds.

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Old 2015-04-20, 13:24   #17
Zeno

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Default Re: [Map] Operation Dragon Orchard (4km) [Released]

Quote:
Originally Posted by [R-DEV]Mineral View Post
Our mistake for leaving the A4 and MIG21 in the files. The combined warfare map for vietnam wasn't finished yet but the assets stayed in the game.

Those vietnam assets (mi8,A4,littlebirds,MIG21 and a few tanks) were all unfinished and shouldn't be used really. You are free to do so but expect bugs and non-PR gameplay from them at times.

They lack mostly proper handling , weapon implementation and sounds.
...

So how bad can i expect it yo be? BF2 handling?

Is the Mi8, PT-76 and OH-6 with Miniguns also bugged?
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Last edited by [R-CON]Zeno; 2015-04-20 at 13:31..
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Old 2015-04-20, 13:46   #18
[R-DEV]Mineral
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Default Re: [Map] Operation Dragon Orchard (4km) [Released]

mi8 will most likely be fine given it's a copy of the normal one. OH-6 had really buggy flying physics last I used one. Not sure about the tank.

I'd expect BF2/AIX type handling for most of these assets. Although I have no idea what source the OH-6 and tanks come from

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Old 2015-04-20, 16:13   #19
AfterDune
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EOD obviously

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Old 2015-04-20, 16:19   #20
Zeno

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Default Re: [Map] Operation Dragon Orchard (4km) [Released]



My thoughts about unfinished/bugged statics/assets being included in the build/official release

i mean, its just a freaking tease, i really want this and when you know it would be an easy fix just to clone the coding from another vehicle...
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