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PR Changelogs The changelogs for recently released Project Reality versions |
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2016-12-05, 17:42 | #11 | |
Join Date: Dec 2016
Posts: 25
United States of America
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Re: PR:BF2 v1.4.3.0 Changelog
Quote:
thats because the grenade is cooking itself as they say when you pull a pin on a grenade it starts a timed fuze that burns (key word) down into the explosive charge hence why the sound like a flare the fuze is burning....soooo if you set your graphics to high you can see the smoke trail when you throw it #AWESOME!!!!!!!!!!!!!!!! | |
Last edited by john...; 2016-12-05 at 17:53..
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2016-12-05, 17:50 | #12 |
Join Date: Dec 2016
Posts: 25
United States of America
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Re: PR:BF2 v1.4.3.0 Changelog
why did they increase minimum speed for blowpipe proximity detonation were people able to explode land vehicles with it? also why make it harder to control i think it'd be hard enough to hit a moving cas jet with it as it is..... also if there are 6+ jets on the map and only 1 blowpipe operator and if this guy is a noob with little experience with it plz it should only server to help if it were easy to shoot down jets. if the reason for that is so a good player cant own jets from ground then well it serves its realistic purpose of being an area denial weapon for cas and just like deployable aa's cas will be afraid to go to that section of the map am i wrong in my argument?
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2016-12-05, 18:52 | #13 |
Join Date: Sep 2014
Posts: 103
Israel
Location: JERUSALEM
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Re: PR:BF2 v1.4.3.0 Changelog
Thanks.
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2016-12-05, 19:11 | #14 |
Join Date: Sep 2013
Posts: 30
Iraq
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Re: PR:BF2 v1.4.3.0 Changelog
There are 2 glitches that randomly happen in Basrah COOP
1-Commander keeps telling you the same order even if you reject or accept it ( he will stop but after a while ) 2-when driving an APC you can blow up if you drive through that razor wires near the super fob , And will blow up if you hit the yellow barrels at the entrance of that same fob (if you were going semi-fast ). |
2016-12-05, 21:40 | #15 |
Join Date: May 2016
Posts: 876
Germany
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Re: PR:BF2 v1.4.3.0 Changelog
What did you exactly do to the clos aa to make it harder to control?
Also will you be able to shoot down helos with it at all now? Shame about the VD reduction on the new ins map with the A10, because it really stood out as the only real ins map with great VD. The urban areas seemed to be largely responsible for the greatest frame drops, if you are within the those places they will still all render completely. Hope that optimizations later on will allow the VD to be increased again. |
2016-12-05, 22:09 | #16 |
Join Date: May 2016
Posts: 4
United States of America
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Re: PR:BF2 v1.4.3.0 Changelog
Did you fix the GTLD showing the wrong range for the UK's spotter kit on Falklands, for 25m away buildings it would say 647m and for anything else it would show ---
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2016-12-06, 01:07 | #17 |
Join Date: Mar 2007
Posts: 4,728
Mongolia
Location: Lexington Park, MD
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Re: PR:BF2 v1.4.3.0 Changelog
Yes, though the original 1.4 changelog said it would be most noticeable on the old style frags - F1s - than the newer. Which is accurate and a fantastic feature that I was going to suggest but it felt so utterly trivial that I didn't bother
That said, by the close of WW2 - to my knowledge - the hissing and popping was pretty much a bygone thing (the US MK1 frags did it, the French / Russian F1s did it, sure) but the MK2 didn't so much and the M26 / M67 grenade types don't make any real noise. Unfortunately in game they all sound the same! |
2016-12-06, 03:05 | #18 |
Retired PR Developer
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Re: PR:BF2 v1.4.3.0 Changelog
They do use the same sound file yes, but modern ones are set to be significantly quieter. People have told me they are just about inaudible IRL, but they must make a tiny bit of noise. I may reduce the volume further, but I still haven't actually heard a modern grenade before it kills me ingame - I'd need perfect silence if it didn't land right at my feet.
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2016-12-06, 05:43 | #19 |
Join Date: Jan 2012
Posts: 93
United States of America
Location: Texas
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Re: PR:BF2 v1.4.3.0 Changelog
Russian spawn points on silent were blocked too... not just German...
And why tf hasn't the grenade launcher and tank round smokes been fixed? They've been fucked up for over a year |
2016-12-06, 06:10 | #20 |
PR:BF2 Developer
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Re: PR:BF2 v1.4.3.0 Changelog
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