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Old 2017-03-29, 10:02   #11
[R-DEV]​ALADE3N
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Default Re: [CONCEPT] Northern Al Barka(2KM)

Small WIP Updates

First town statics, placing the main buildings first before the walls and fences












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Old 2017-04-04, 11:10   #12
[R-DEV]​ALADE3N
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Default Re: [CONCEPT] Northern Al Barka(2KM)

WIP Updates with this map, lightmaps are on process.. might do the ambient sounds/triggers next after lightmapping , or maybe next month because i'll go on vacation for one month

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Old 2017-04-04, 12:48   #13
[R-DEV]​Ason
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Default Re: [CONCEPT] Northern Al Barka(2KM)

You should wait with lightmaps until you are 100% done with terrain and statics. It will take a long time and it's not worth it if you will make more changes to the terrain and statics.

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Old 2017-04-04, 13:32   #14
[R-DEV]​ALADE3N
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Default Re: [CONCEPT] Northern Al Barka(2KM)

Quote:
Originally Posted by [R-DEV]Ason View Post
You should wait with lightmaps until you are 100% done with terrain and statics. It will take a long time and it's not worth it if you will make more changes to the terrain and statics.
yes i am thinking of that as of the moment , maybe because of the reason that i have some real world obligations to attend first , and when i get back i'll finish adding statics to each towns and some houses that are way far from the main towns(i forgot about it) and then put my hands on sir rhino's lightmapping tutorial.

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Last edited by ALADE3N; 2017-04-04 at 14:25..
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Old 2017-04-05, 07:25   #15
QuickLoad
Default Re: [CONCEPT] Northern Al Barka(2KM)

looks good so far

people keep saying US vs INS is bad.. CN vs INS is better...
how about NL vs INS : ))))))))))))))))))))))))
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Old 2017-04-16, 13:26   #16
[R-DEV]​ALADE3N
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Default Re: [CONCEPT] Northern Al Barka(2KM)

Quote:
Originally Posted by QuickLoad View Post
looks good so far

people keep saying US vs INS is bad.. CN vs INS is better...
how about NL vs INS : ))))))))))))))))))))))))
the fact that NL has no affiliation with the Philippines , So maybe i will kind of consider CN vs INS because CN is now a close country to the Philippines

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Last edited by ALADE3N; 2017-04-16 at 14:24..
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Old 2017-05-10, 15:33   #17
[R-DEV]​ALADE3N
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Default Re: [CONCEPT] Northern Al Barka(2KM)

so guys i am still on vacation but i managed to have some developments on the map









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Old 2017-07-05, 14:40   #18
[R-DEV]​ALADE3N
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Default Re: [CONCEPT] Northern Al Barka(2KM)

just some update guys , i finished the map(atleast with the basic touches). yet no game mode layout for i don know how to set up insurgency layer, and lack some ambient sounds, triggers.








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Last edited by ALADE3N; 2017-07-05 at 15:17..
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Old 2017-07-05, 16:28   #19
FlyingR
Default Re: [CONCEPT] Northern Al Barka(2KM)

Looks excellent! I'm really digging the palm tree forest and the small houses!
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Old 2017-07-05, 19:33   #20
[R-DEV]​ALADE3N
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Default Re: [CONCEPT] Northern Al Barka(2KM)

Quote:
Originally Posted by FlyingR View Post
Looks excellent! I'm really digging the palm tree forest and the small houses!
owh thanks , so many palm trees..it's like most of the trees that you are gonna see here are palm trees , and the mango trees(sadly we don't have mango tree object/vegetation)

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