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PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
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Thread Tools | Display Modes |
2017-06-17, 16:22 | #12 |
Join Date: Jul 2013
Posts: 75
United States of America
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Re: [HUD] Font Facelift
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2017-06-17, 17:41 | #13 |
Join Date: Mar 2016
Posts: 6
Sweden
Location: Stockholm
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Re: [HUD] Font Facelift
What a coincidence, I actually remarked just yesterday whilst playing PR with my friend that the font should be updated as it's barely readable on a modern screen. Does your font also change the way chat looks? And what about console? Can we try using your font ourselves?
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2017-06-17, 22:22 | #16 | ||
Join Date: Jul 2013
Posts: 75
United States of America
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Re: [HUD] Font Facelift
Quote:
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There is also some slightly weird behavior in the sorting due to my modifications. Someone with better coding knowledge than could probably fix this. Here's what it looks like with zero extra padding It just barely overflows from 256x128 due to the weird offset where the 7 and K lines start and the gap at the bottom. The single pixel gaps are intentional. You also might be able to overlap some of the empty parts of the glyph cells to save a bit of space but I don't have an automated way of doing that. | ||
2017-06-17, 22:27 | #17 |
Retired - Project Manager
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Remove some characters that are not used to save space
You could also look into SDF fonts. Requires modifying the font rendering shaders. Much more complicated of course, but can get some really nice looking fonts with that that scale to any resolution |
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2017-06-17, 22:37 | #18 |
Join Date: Jul 2013
Posts: 75
United States of America
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Re: [HUD] Font Facelift
A wild AncientMan appears!
Yeah that's an option, I was just trying to include all the characters from the original (I believe this is one of the ones you made). I wouldn't even know where to begin to get distance field fonts working in BF2. |
2017-06-17, 23:52 | #19 |
Join Date: Apr 2011
Posts: 1,262
Europe
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Re: [HUD] Font Facelift
Sounds amazing man, good job. Could you also be able to modify (higher res) vehicle UI? Like a helicopter indicator for example?
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2017-06-18, 00:44 | #20 | ||
Join Date: Jul 2013
Posts: 75
United States of America
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Re: [HUD] Font Facelift
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This is my current testing set of fonts, still several things that haven't been redone. There's also incomplete character sets and excessive texture usage https://drive.google.com/file/d/0B-Y...ew?usp=sharing Make sure you make a backup and you'll need to run in offline mode or rename your mods/pr directory of course Quote:
Based off of this: But I think that's a topic for another thread | ||
Tags |
facelift, font, hud |
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