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Old 2018-10-11, 23:53   #11
PBAsydney
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Default Re: [HUD] Vehicle improvements

Mectus your sexy work makes my peepee hard.




HITREG CARRY
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Old 2018-10-12, 13:11   #12
Raidonrai
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Quote:
Originally Posted by PBAsydney View Post
Mectus your sexy work makes my peepee hard.
Very eloquently put.
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Old 2018-10-19, 17:54   #13
[R-DEV]​mectus11
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Default Re: [HUD] Vehicle improvements

Updated the spreadsheet.

With that my list is done, if anything is missing from it please post on this thread and I'll improve it.

I'd love to see this implemented in the actual game, I have every change I made organized in different folders for each vehicle or vehicle tweaks.




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Last edited by mectus11; 2018-10-20 at 15:35..
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Old 2018-10-19, 20:02   #14
Carti

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Default Re: [HUD] Vehicle improvements

Quote:
Originally Posted by mectus11 View Post
Made a new reticle for the Scorpion/Scimitar
Before - After

Made a new reticle for the Warrior
Before - After

Based them off of Steel Beasts and a few sources I found and other less notable changes like making the Challenger 2, Puma/Leopard sights clearer and aligning the range numbers correctly with the text for the Panther/CROW gunner.

https://www.youtube.com/watch?v=7hXKdSpBCVc
Thanks for these, the warrior and scimi/scorpion reticle was so annoying, you could barely see something above the center.
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Old 2018-10-20, 03:42   #15
agus92
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Holy shit, this is night and day!

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Old 2018-10-21, 11:07   #16
solidfire93

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well done keep it coming..
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Old 2018-10-22, 10:50   #17
solidfire93

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Default Re: [HUD] Vehicle improvements

what about the AMX-56 Leclerc ? the sight for the Gunner is a cluster fuck !
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Old 2018-10-22, 16:05   #18
[R-DEV]​mectus11
PR:BF2 Developer

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Default Re: [HUD] Vehicle improvements

The Leclerc sight is fine, it looks how it does in real life. http://www.kotsch88.de/f_leclerc_fcs.htm (website in german just look at pictures)
It looks alright to me
only thing that probably needs fixing is that stretched star




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Old 2018-10-23, 18:54   #19
lakinen
Default Re: [HUD] Vehicle improvements

I did not want to mess with this topic,but I had to.It must be kept in mind,when someone is making corrections.That people have different resolutions on monitor..That would not turn out like this:

https://imgur.com/a/ARE5R53

So it's best to test the dark ones,on a dark background.With increasing resolution, the lines become thinner...
p.s. the picture is from the resolution: 1920x1080


There's no real flame on your screen, it's just magic.
greeting
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Old 2018-11-05, 16:52   #20
[R-DEV]​Arab
PR:BF2 Developer
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Default Re: [HUD] Vehicle improvements

Not to detract from the amazing work done here

I've fixed the Leclerc stretched star and the lines in the center aka LeclercLowerTop.dds

Turns out the issue was the 4th part of the HudElementsLeclerc.con code which inputs the width. It's actually 32 pixels wide, but in the code it's defined as 16.
Code:
hudBuilder.createPictureNode		LeclercHud LeclercLowerTop 273 216 256 16
Changing that to 32 fixes it:

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Last edited by Arab; 2018-11-06 at 11:47..
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