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2018-10-11, 23:53 | #11 |
Join Date: Oct 2016
Posts: 365
Iceland
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Re: [HUD] Vehicle improvements
Mectus your sexy work makes my peepee hard.
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HITREG CARRY |
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2018-10-12, 13:11 | #12 |
Banned
Join Date: Jan 2015
Posts: 88
United Kingdom
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Re: [HUD] Vehicle improvements
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2018-10-19, 17:54 | #13 |
PR:BF2 Developer
Join Date: Sep 2015
Posts: 798
Korea (North)
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Re: [HUD] Vehicle improvements
Updated the spreadsheet.
With that my list is done, if anything is missing from it please post on this thread and I'll improve it. I'd love to see this implemented in the actual game, I have every change I made organized in different folders for each vehicle or vehicle tweaks. |
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Last edited by mectus11; 2018-10-20 at 15:35..
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2018-10-19, 20:02 | #14 | |
Join Date: Jun 2018
Posts: 32
Hungary
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Re: [HUD] Vehicle improvements
Quote:
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2018-10-20, 03:42 | #15 |
Join Date: Jan 2016
Posts: 279
Spain
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Re: [HUD] Vehicle improvements
Holy shit, this is night and day!
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2018-10-21, 11:07 | #16 |
Join Date: Jun 2015
Posts: 479
Jamaica
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Re: [HUD] Vehicle improvements
well done keep it coming..
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2018-10-22, 10:50 | #17 |
Join Date: Jun 2015
Posts: 479
Jamaica
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Re: [HUD] Vehicle improvements
what about the AMX-56 Leclerc ? the sight for the Gunner is a cluster fuck !
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2018-10-22, 16:05 | #18 |
PR:BF2 Developer
Join Date: Sep 2015
Posts: 798
Korea (North)
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Re: [HUD] Vehicle improvements
The Leclerc sight is fine, it looks how it does in real life. http://www.kotsch88.de/f_leclerc_fcs.htm (website in german just look at pictures)
It looks alright to me only thing that probably needs fixing is that stretched star |
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2018-10-23, 18:54 | #19 |
Join Date: Dec 2016
Posts: 213
Yugoslavia
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Re: [HUD] Vehicle improvements
I did not want to mess with this topic,but I had to.It must be kept in mind,when someone is making corrections.That people have different resolutions on monitor..That would not turn out like this:
https://imgur.com/a/ARE5R53 So it's best to test the dark ones,on a dark background.With increasing resolution, the lines become thinner... p.s. the picture is from the resolution: 1920x1080 There's no real flame on your screen, it's just magic. greeting |
2018-11-05, 16:52 | #20 |
PR:BF2 Developer
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Re: [HUD] Vehicle improvements
Not to detract from the amazing work done here
I've fixed the Leclerc stretched star and the lines in the center aka LeclercLowerTop.dds Turns out the issue was the 4th part of the HudElementsLeclerc.con code which inputs the width. It's actually 32 pixels wide, but in the code it's defined as 16. Code:
hudBuilder.createPictureNode LeclercHud LeclercLowerTop 273 216 256 16 |
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Last edited by Arab; 2018-11-06 at 11:47..
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Tags |
hud, improvements, vehicle |
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