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Old 2020-05-18, 16:34   #11
SoloWing
Default Re: PR:BF2 v1.6.1.1 Changelog

  • Fixed invisible Grease Gun for WW2 US Army Paratrooper factions.

I encountered this bug yesterday. It was a very weird bug indeed.
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Old 2020-05-18, 17:24   #12
[R-DEV]​AlonTavor
PR:BF2 Developer
Supporting Member
PR Server License Administrator
Default Re: PR:BF2 v1.6.1.1 Changelog

Quote:
Originally Posted by SoloWing View Post
  • Fixed invisible Grease Gun for WW2 US Army Paratrooper factions.

I encountered this bug yesterday. It was a very weird bug indeed.
It's very common issue from our side, you must "trick" the game to load models by making a dummy spawner for them. If you don't, this happens. Spawn any kit that isn't in the map and you'll see it happen.
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Old 2020-05-18, 19:27   #13
Graysun
Supporting Member

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Default Re: PR:BF2 v1.6.1.1 Changelog

Fixed radar RWS alerting with sound before a lock has occurred.
Wow, well you guys need to just keep it like that, CAS was finally balanced and dogfights weren't just who saw who first recently. Very disappointed to hear this was just a bug.
Seriously though consider reverting back to the "broken" system because it seemed like there was finally some balance for CAS.
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Old 2020-05-18, 22:33   #14
XSHADOWGX
Supporting Member

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Default Re: PR:BF2 v1.6.1.1 Changelog

Thank you DEVs you are the GOATs.
Can I suggest adding a 1 OLogistic truck to Omaha Beach! just one!
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Old 2020-05-19, 14:22   #15
Damian_

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Default Re: PR:BF2 v1.6.1.1 Changelog

Updated Ka-29T to have new variant without copilot machine gun. This is the new default for all maps.
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Last edited by Damian_; 2020-05-19 at 14:28..
Old 2020-05-19, 17:41   #16
anantdeathhawk
Default Re: PR:BF2 v1.6.1.1 Changelog

Quote:
•Fixed BMP-3 and BTR-90 firing sounds not being synced to rate of fire.
We have BTR-90?? Which faction and on which map?
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Old 2020-05-20, 08:29   #17
InfantryGamer42
Default Re: PR:BF2 v1.6.1.1 Changelog

Quote:
Originally Posted by Graysun View Post
Fixed radar RWS alerting with sound before a lock has occurred.
Wow, well you guys need to just keep it like that, CAS was finally balanced and dogfights weren't just who saw who first recently. Very disappointed to hear this was just a bug.
Seriously though consider reverting back to the "broken" system because it seemed like there was finally some balance for CAS.
I agree. It actually worked really nice for balance between trans/CAS and AA for change.
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Old 2020-05-20, 12:50   #18
[R-DEV]​ALADE3N
PR:BF2 Developer

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Default Re: PR:BF2 v1.6.1.1 Changelog

Quote:
Originally Posted by anantdeathhawk View Post
We have BTR-90?? Which faction and on which map?
typo , it is btr 80

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Old 2020-05-31, 08:52   #19
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

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Default Re: PR:BF2 v1.6.1.2 Changelog

We released a small update:

PR:BF2 v1.6.1.2 Changelog (2020/05/31)
-----------------------
General:
  • Updated shaders to fix grass rendering bug on NVIDIA hardware with some graphic settings. (By Forgotten Hope 2)
  • Updated UAV to not be allowed to be placed outside combat areas (DOD).
  • Updated critically wounded screen effects to no longer show black-and-white effect.
  • Updated time to wait after jumping to fire weapon again from 2s to 1.25s.
  • Updated stamina cost of jumping from 40% to 25%.
  • Fixed UAV making unintended noise.
  • Fixed UAV not rotating correctly on Linux servers.
  • Fixed PR Debugger not working.
  • Fixed PR Tracker sometimes showing combat areas (DOD) inverted.
  • Fixed various sound effects being played throughout the map.
  • Fixed various issues with debugger client not starting.

COOP:
  • Updated WW2 Deployable MG weapon AI and increased entry radius to help bots enter it.
  • Updated AAVP7A1 for bots to use MK-19 GL again.
  • Updated IDF M163 Gatling Gun for bots to be able to fire it.
  • Updated SP Smokescreen spawn delay from 15s to 11s to block bot vision faster.
  • Fixed smoke grenades crashing the game when thrown into water and when rolled down a slope into water.
  • Fixed AI air assets being usable by players.
  • Fixed CROWS vehicles causing a crash.
  • Fixed AAVP7A1 causing a crash.
  • Fixed an issue with BMP-3 main gun AI not working properly, causing a crash when used by bots.
  • Fixed Jets causing a crash due missing and invalid assigned weapon AI for certain planes.
  • Fixed PAK-36 and PAK-40 rounds not being switchable by bots. Potential fix to prevent a crash.
  • Fixed BMP-1/BWP-1, Scorpion APC's firing auto rounds for tank shells. Now shoots single fire as intended.
  • Fixed various weapon-assigned vehicle AI's.

Factions:
  • Added grappling hook to the specialist/breacher classes of the WW2 factions.
  • Fixed WW2 rallypoints having collision for soldiers.

Weapons:
  • Updated Grease Gun and ML-63 with new distance sounds.
  • Updated MG-34 going up slightly when firing in 1P.
  • Updated handheld M1919A6 'Charging Bolt' deploy sound to not be loud.
  • Updated various weapon impact effects to have lower particle frequency for performance improvements.
  • Fixed M1 Garand not having ability to check ammo.
  • Fixed M151 Protector firing sound being heard throughout the map.
  • Fixed M1919A6 distance shots not being able to be heard at a distance.

Vehicles:
  • Fixed some mounted machine guns not allowing zooming with right click.
  • Fixed BTR-60 seat position icons being wrongly positioned.
  • Fixed H-34 helicopter having additional camera modes available.
  • Fixed Dutch Bushmaster reload being heard throughout the map.
  • Fixed Shilka firing sounds being heard throughout the map.


Levels:
  • General
    • Fixed various reported floaters and other smaller map and static collision issues.

  • Fallujah West
    • Minor terrain fixes.

  • Omaha Beach
    • AAS32/64: Fixed US Army not being able to build on the beaches.

  • Operation Marlin
    • COOP64: Fixed France having a spawn point on enemy flag.

  • Pavlovsk Bay
    • Fixed beach bases having shield protecting them. They are not in DOD so should not be protected.

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Last edited by Nate.; 2020-05-31 at 09:26..
Old 2020-05-31, 09:48   #20
[R-DEV]​AlonTavor
PR:BF2 Developer
Supporting Member
PR Server License Administrator
Default Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog

Please let me know if kit requests don't work out of the ordinary
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