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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2020-07-27, 16:54 | #11 |
Join Date: Dec 2017
Posts: 182
United States of America
Location: Texas
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Re: Ammo runner request-able kit
I see what you're saying so that could be an issue. Is that how the ammo points works? Like if there is 8 mags for a weapon, then the cost of ammo points is 1/8? I don't really know, I had always assumed each weapon has different values, like a LAT taking an entire bag vs as rifle being able to refill its ammo from one bag. Someone with more knowledge on the mechanics of the ammo bags and time to re-arm would have to comment. With the separate slots for each bag I think maybe the same issue would come up. Also only limiting the ammo runner kit to 4 per team would keep it from being over-used. I think having two different loadouts of it would be cool as well, such as iron sights with one smoke one frag, or scope and no grenades and less mags.
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2022-04-13, 05:16 | #12 |
Join Date: Dec 2017
Posts: 182
United States of America
Location: Texas
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Re: Ammo runner request-able kit
I want to revive this thread now that this would be a very valuable kit given that the buildable emplacements no longer start with ammo. A good loadout for this kit would be:
- Knife - Normal infantry rifle with red-dot vs ironsights - No frags - shovel - ammo bag - ammo bag - ammo bag - patch The shorter range scope gives the impression that the main role of this kit is as support kit. Maybe add binocs to the kit so that they can assist MG emplacements, LAT kits, etc by spotting. No frags because with three ammo bags, that could add up to something like 8-9 frags if I am correct. Only 4 requestable per team, needs just 4 guys in squad to request, that way a small mortar squad can use the kit. The only complication would be making sure the values for how much it takes to re-arm an ammo bag do not let the ammo runner perpetually re-arm themselves from their own bags. |
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2022-04-13, 14:35 | #13 |
Chilean Forces 1978 Faction Lead
Join Date: Nov 2017
Posts: 187
Chile
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Re: Ammo runner request-able kit
I would suggest to make it that you need to have 6 guys in the squad as that numbers is big enough to properly man a super FOB needing alot of emplacements
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2022-04-15, 21:46 | #14 |
Join Date: Dec 2017
Posts: 182
United States of America
Location: Texas
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Re: Ammo runner request-able kit
Yes, but I also think sometimes mortar squads grow too large. It really only takes 4 people MAX to run mortars effectively, incentivizing larger mortar squads is not good for a team.
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2022-04-15, 22:59 | #15 |
Join Date: Jul 2017
Posts: 476
Trinidad and Tobago
Location: Grenada (Another Island)
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Re: Ammo runner request-able kit
only 1/2 ammo runners on the entire team with a requirement of 3 people in a squad would be great.
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2022-04-16, 08:34 | #16 |
Join Date: Jul 2018
Posts: 15
Taiwan
Location: Republic Of China (ROC, Taiwan)
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Re: Ammo runner request-able kit
I'd imagine the loadout for the ammo carrier would be
1. Knife 2. entrenching tool 3. rifle with only red dot/iron sight depending on faction, 4 mags 4. 4X ammo bag 5. 2x smoke grenade 6. binocular 7. none 8. 1x field dressing edit: and maybe limit it to 3 per team, primarily used by mortar and logistic squads |
2022-04-17, 15:56 | #17 | |
Join Date: Jun 2009
Posts: 64
Lithuania
Location: Kaunas
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Re: Ammo runner request-able kit
Quote:
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2022-04-17, 19:07 | #18 |
Join Date: Dec 2017
Posts: 182
United States of America
Location: Texas
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Re: Ammo runner request-able kit
The problem I am trying to solve with this kit is being out in the field and not having ammo in a place that is dangerous for a vehicle to bring ammo. Many people only have space for one rifleman in their squad and many people that need ammo.
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2022-04-17, 21:06 | #19 |
Join Date: Sep 2008
Posts: 1,008
Sweden
Location: Stockholm
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Re: Ammo runner request-able kit
Just increase the ammo rifleman carries already.. like whats the deal?
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2022-04-18, 08:33 | #20 |
Support Technician
Join Date: Apr 2008
Posts: 1,286
Finland
Location: Helsinki
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Re: Ammo runner request-able kit
You don't need more ammo in the squad. You need to secure your supply lines and realize the value of the transport vehicle as a source of supplies. Stop dumping vehicles on the field. It's minus two ammo boxes per almost every abandoned convetional forces vehicle. Sivilian car is a different story but that's why hideouts now provide supplies.
What I would like to see instead is ability loot enemy vehicles. What I mean by loot is that anyone should be able to jump into unmanned enemy vehicle and drop all the remaining supplies. Recent events in the real world have shown that this kind of seizure of enemy assets is a thing, and that it can be important source of supplies to friendly forces. |
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