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Old 2021-08-16, 08:36   #11
[R-DEV]​ANW1173
PR:BF2 Developer
Default Re: [WIP] FGM-148 Javelin

I'm not very good at UV packing. what do you think about this?


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Old 2021-08-16, 08:54   #12
[R-DEV]​camo
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Default Re: [WIP] FGM-148 Javelin

Quote:
Originally Posted by ANW1173 View Post
I don't know maybe the new version. I think the only difference is in the tube
It looks like you're making the early version which tbh is fine, gives us a little more flexibility for factions and theatres etc. Could you post the latest wip?

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Old 2021-08-16, 10:11   #13
[R-DEV]​ANW1173
PR:BF2 Developer
Default Re: [WIP] FGM-148 Javelin

Quote:
Originally Posted by camo View Post
It looks like you're making the early version which tbh is fine, gives us a little more flexibility for factions and theatres etc. Could you post the latest wip?
this is my current proggres . I haven't finished the tube yet
5k verts


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Old 2021-08-17, 04:45   #14
[R-DEV]​ANW1173
PR:BF2 Developer
Default Re: [WIP] FGM-148 Javelin

what do you think about this, still med poly

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Old 2021-08-17, 12:54   #15
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: [WIP] FGM-148 Javelin

I think the UV is fine, but might be a bit too tightly packed. Specially when the mipmap versions are generated you might get some slightly bad results.

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Old 2021-08-17, 14:36   #16
[R-DEV]​ANW1173
PR:BF2 Developer
Default Re: [WIP] FGM-148 Javelin

Quote:
Originally Posted by Mineral View Post
I think the UV is fine, but might be a bit too tightly packed. Specially when the mipmap versions are generated you might get some slightly bad results.
indeed some are generated like objects that are a bit difficult but not all of them. I use the tool to pack everything so it's a bit messy but fully packed.
ok then i'll add space for the uv so it's not too tight
thanks for the suggestion.
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Old 2021-08-18, 07:47   #17
[R-DEV]Mats391
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Default Re: [WIP] FGM-148 Javelin

Can you post more pictures of styrofoam covers? In your first post the one on the rear does look too big.
Also the covers are not 100% round, but have a flat spot on top

Here they rest on that flat spot:
https://filecache.mediaroom.com/mr5m...0F%20Model.JPG

Here you can see it on rear one:
https://cdn.dvidshub.net/media/thumb.../1000w_q75.jpg
https://nationalinterest.org/sites/d...default_18.jpg
https://upload.wikimedia.org/wikiped...160721562).jpg

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2021-08-18, 17:40   #18
[R-DEV]​ANW1173
PR:BF2 Developer
Default Re: [WIP] FGM-148 Javelin

Quote:
Originally Posted by Mats391 View Post
Can you post more pictures of styrofoam covers? In your first post the one on the rear does look too big.
Also the covers are not 100% round, but have a flat spot on top

Here they rest on that flat spot:
https://filecache.mediaroom.com/mr5m...0F%20Model.JPG

Here you can see it on rear one:
https://cdn.dvidshub.net/media/thumb.../1000w_q75.jpg
https://nationalinterest.org/sites/d...default_18.jpg
https://upload.wikimedia.org/wikiped...160721562).jpg
okay I'll justify now, I didn't notice there was anything like that on the foam/cover, thank you.
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Old 2021-08-18, 17:41   #19
[R-DEV]​ANW1173
PR:BF2 Developer
Default Re: [WIP] FGM-148 Javelin

progress updates :
I have finished baking the model need advice.
8k tris






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Old 2021-08-19, 11:27   #20
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: [WIP] FGM-148 Javelin

Further references for the rear cap:
https://youtu.be/CfXf98FglTo?t=10
https://u0v052dm9wl3gxo0y3lx0u44wz-w...fghanistan.jpg

It is closed until missile is fired. The missile ignition destroys the middle part. In 1p this wont matter as you never see the rear, but in 3p would be good to add the middle part.

Mineral: TIL that Wire-guided missiles actually use wire
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