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Project Reality News Project Reality news releases and announcements. |
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Thread Tools | Display Modes |
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#11 |
PR:BF2 Developer
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There were optimizations included in the new shaders. For example, we re-optimized the lighting in the shaders that involve terrain and trees
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#12 |
PR:BF2 QA Lead
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#13 |
Join Date: May 2020
Posts: 13
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#14 |
PR:BF2 Developer
![]() Join Date: Jan 2013
Posts: 3,085
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Thermal sights are now at a lower resolution compared to day sights.
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#15 |
Join Date: Aug 2017
Posts: 80
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I see. When I looked at the screenshots initially I though it was just someone running with anti-aliasing off. So I'm guessing an improvement to thermal colors at an impact to clarity? So with thermals range decrease + this new low resolution I'm guessing this is also a means of making PID targets harder w/ thermals at range?
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#16 | |
PR:BF2 Developer
![]() Join Date: Jan 2013
Posts: 3,085
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![]() Quote:
And yep, identifying targets will be harder. The aim was to depict older gen 1 and 2 thermal sights present in the majority of our vehicles. So can still use it to detect, but the day sight will be best for identifying. | |
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#17 | |
Join Date: Aug 2017
Posts: 80
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Also sidenote funny to showcase Gen 1 and Gen 2 you use a Puma with Gen 3 thermals ![]() | |
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#18 |
PR:BF2 Developer
![]() Join Date: Jan 2013
Posts: 3,085
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#19 |
![]() Join Date: Mar 2023
Posts: 8
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I have a strong impression that the new update will be like a new milestone. in which it will change the way you play. Congratulations on the initiative to make changes to thermal vision.
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#20 |
Join Date: Jul 2013
Posts: 104
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Location: Bandirma
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can you guys integrate ReShade to the game?
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