project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
28 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

Reply
 
Thread Tools Display Modes
Old 2005-11-10, 23:32   #11
Heydude235

Heydude235's Avatar
Default

Back to mortars how will you know were you stuff is hitting? HOww do you guys plan to do this?
Heydude235 is offline Reply With Quote
Old 2005-11-11, 02:52   #12
Eddie Baker
Banned
Default

Quote:
Originally Posted by =BONG=Happy
What about moveable arty like you have to back up a humvee to it and you can tow it to where you want.
It would be very cool, but unfortunately, articulated vehicles (like semi trucks or other vehicles with trailers) are not possible with the engine.
Eddie Baker is offline Reply With Quote
Old 2005-11-11, 03:00   #13
Happy
Retired PR Developer
Default

That's too bad because that would be awesome.

Proud Killer of 38 Spambots.


After much intense calculation, it has been decided that your thread is already in the forum that you wish to move it to. Deep Thought should be jealous. - Moderator Control Panel
Happy is offline Reply With Quote
Old 2005-11-11, 04:01   #14
Mad Max
Default

For such an "advanced" engine... it can't do much cant it? Hahaha! Way to go DICE/EA!
Mad Max is offline Reply With Quote
Old 2005-11-11, 05:00   #15
Noetheinner

Noetheinner's Avatar
Default

Quote:
Originally Posted by '[R-DEV
Adding mortars again would tickle me like a school girl.
Wow, that's strange a schoolgirl just tickled me too!
Noetheinner is offline Reply With Quote
Old 2005-11-11, 05:21   #16
Eddie Baker
Banned
Default

Quote:
Originally Posted by Heydude235
Back to mortars how will you know were you stuff is hitting? HOww do you guys plan to do this?
In some cases you will be within visual range. As for a forward observation system, not sure if one can be implemented. You may have to rely on your teammates to help you adjust fire.

Quote:
Originally Posted by Noetheinner
Wow, that's strange a schoolgirl just tickled me too!
Catholic or Japanese, you creepy fetishist?
Eddie Baker is offline Reply With Quote
Old 2005-11-11, 15:40   #17
Enforcer1975
Default

Quote:
Originally Posted by [R-DEV]Eddie Baker
In some cases you will be within visual range. As for a forward observation system, not sure if one can be implemented. You may have to rely on your teammates to help you adjust fire.
Wasn't there some kind of observer in BF42 where the gunner could see what he was shooting at when he acquired a target via the scouts binoculars?
Enforcer1975 is offline Reply With Quote
Old 2005-11-11, 16:17   #18
Hitperson
Retired PR Developer

Hitperson's Avatar
Default

mortars are great for inter city random shooting kicks ass.
Hitperson is offline Reply With Quote
Old 2005-11-11, 18:23   #19
solodude23

solodude23's Avatar
Default

Quote:
Originally Posted by Enforcer1975
Wasn't there some kind of observer in BF42 where the gunner could see what he was shooting at when he acquired a target via the scouts binoculars?
Yes, in the post you quotes, he said, "As for a forward observation system, not sure if one can be implemented."
solodude23 is offline Reply With Quote
Old 2005-11-11, 21:09   #20
Happy
Retired PR Developer
Default

Or to increase teamwork have a sniper in your squad relay where your shots are hitting and tell you how close you are on VOIP.

Proud Killer of 38 Spambots.


After much intense calculation, it has been decided that your thread is already in the forum that you wish to move it to. Deep Thought should be jealous. - Moderator Control Panel
Happy is offline Reply With Quote
Reply


Tags
arty, questions

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 12:13.