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Czech Forces Discussion pertaining to the PR Czech Forces faction.

 
 
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Old 2009-11-02, 02:56   #11
Hoboknighter
Default Re: [Weapon] RPG - 75

Looks sick, will it be a single shot like other LAT's discounting RPG-7's?
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Old 2009-11-02, 10:09   #12
frenzy
Default Re: [Weapon] RPG - 75

Quote:
Originally Posted by tr00p3r View Post
pls wilkinson, what is Tri count???..away, very good job snork xD
Quote:
Originally Posted by Snork_SVK View Post
What do you mean with this tri counts, what this doing?
Tri count (triangle count), is like poly count, but instead of counting full polygons, max will add up all the triangles each poly is made up of. It's just a more accurate way of showing how detailed your model is

To see your tri count just enable it in the statistics tab with your poly count
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Old 2009-11-02, 10:45   #13
driver-ch-driver
Default Re: [Weapon] RPG - 75

looks great, good work
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Old 2009-11-02, 16:46   #14
Deadfast
Retired PR Developer

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Default Re: [Weapon] RPG - 75

Quote:
Originally Posted by Hoboknighter View Post
Looks sick, will it be a single shot like other LAT's discounting RPG-7's?
It's a one-shot disposable rocket launcher, much like the LAW.
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Old 2009-11-06, 05:17   #15
Snork_SVK
Default Re: [Weapon] RPG - 75

I to this day finished a lot of exams (hight shool= bad idea ) so I can work again... At first i reduce tricount on the RPG to 3396... but i don't know, how high is the limit in this type of weapon...



I test iron sight
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Old 2009-11-06, 08:41   #16
DankE_SPB
Retired PR Developer

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Default Re: [Weapon] RPG - 75

i think you can chamfer some edges on ironsights, where its round, whatever your polycount, but this part will be extremely close to player, so imo it worth using some more polyes


[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Old 2009-11-06, 08:48   #17
motherdear
Retired PR Developer

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Default Re: [Weapon] RPG - 75

just import a normal rifle from ingame (m16 is the newest and holds the standard) and then base it off that tri count

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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Old 2009-11-06, 08:58   #18
DankE_SPB
Retired PR Developer

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Default Re: [Weapon] RPG - 75

Quote:
Originally Posted by [R-CON]motherdear View Post
just import a normal rifle from ingame (m16 is the newest and holds the standard) and then base it off that tri count
hmm
M16- ~6100 tris
Chinese LAT PF-89 - ~2700tris
US AT-4 - ~2600 tris
RPG-26 is even 1900 tris


[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Old 2009-11-07, 09:24   #19
motherdear
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Default Re: [Weapon] RPG - 75

well that more detail danke, myself i would just make it smooth and use what is needed, as long as it isn't bigger than the m16 you would be fine, it's a sparse weapon on the battlefield and therefore isn't seen much and doesn't make stuff lag anymore than the M16 would. also the m16 1st player look doesn't lag either so it would be fine in both instances.

so basicly he doesn't have to worry about tri count that much, make it optimised to use the tris that are needed to make it look good

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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Last edited by motherdear; 2009-11-07 at 09:31..
Old 2009-11-07, 09:50   #20
Katarn
Retired PR Developer
Default Re: [Weapon] RPG - 75

Minimi is almost 11000 tris with the elcan iirc. No performance problems unless you don't set 3p lod's.
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czech, rpg, snork, tr00p3r, weapon

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