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Czech Forces Discussion pertaining to the PR Czech Forces faction.

 
 
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Old 2009-11-08, 18:28   #11
thedare
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Default Re: [Weapon] SA 58 ( Vzor 58 )

the "current" stock on the model redfox is like an fnc stock - not the actual the full or folding stock on the real one
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Old 2009-11-08, 18:38   #12
Redfox
Default Re: [Weapon] SA 58 ( Vzor 58 )

this model is an basic model we use newer model and I see alot of diferences between fnc and sa stock but like you want. Important is if pr dev will like it

PS: if all of this is just because of groove diameter think about textured model ...
PS2: now I understand what you think stock is for us with more meanings. We are not creating classic version but upgraded version our army uses this:

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Last edited by Redfox; 2009-11-08 at 18:49..
Old 2009-11-08, 18:48   #13
=Toasted=
Default Re: [Weapon] SA 58 ( Vzor 58 )

Quote:
Originally Posted by [R-CON]Outlawz View Post
Looks like the vBF2 AK101 with the double mag, I'd avoid it as the reload animation is going to look stupid - either reloading two mags into infinity like BF2 or reloading just one and the second wont make sense.
I agree, unless its able to be coded that the double mag is dropped, and a new one is put in after every other reload animation.
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Old 2009-11-08, 19:38   #14
thedare
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Default Re: [Weapon] SA 58 ( Vzor 58 )

what sight is being used for red-dot? cobra? or just leaving it as iron sighted?
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Old 2009-11-08, 19:44   #15
Redfox
Default Re: [Weapon] SA 58 ( Vzor 58 )

Well 4102 is a tricount the sight with red dot is PK-A 7409
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Last edited by Redfox; 2009-11-08 at 20:23..
Old 2009-11-09, 07:31   #16
Conman51

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Default Re: [Weapon] SA 58 ( Vzor 58 )

i thnik the double mag thing would be OK if the animation has the guy pulling the mag out of the gun bringing it below the field of view (so it feels like hes either getting a new double mag or flipping the current one over) and then he brings it back up into the field of view.
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Old 2009-11-09, 12:53   #17
Amok@ndy
Retired PR Developer
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Default Re: [Weapon] SA 58 ( Vzor 58 )

@conman but then you still have the problem of 3P animation !


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Old 2009-11-16, 15:42   #18
Redamare
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Default Re: [Weapon] SA 58 ( Vzor 58 )

wow thats a SMEXY model :"D good work lol
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Old 2009-11-21, 03:28   #19
Snork_SVK
Default Re: [Weapon] SA 58 ( Vzor 58 )

Today I had some sleep problems. so I got time while quite useful, at least use a completed version for Czech Marksman. Built on the SA-58. I hope that it will be like ... but perhaps it is not completely final version...





I forgot
3217 Polygonov,
5877 Tri conout

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Last edited by Snork_SVK; 2009-11-21 at 11:41.. Reason: Update model
Old 2009-11-21, 03:55   #20
Wilkinson
Default Re: [Weapon] SA 58 ( Vzor 58 )

Make edges and rings more Round.
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