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Old 2006-07-11, 15:09   #11
Lugubrum
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Nice update can't wait untill it's released! The Changes looking good. I have one question: will this new patch be able to have different game modes again in a server?
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Old 2006-07-11, 16:13   #12
Billy_gunner

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Yes, it's a good news ( Always good news from PRMM Team )
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Old 2006-07-11, 16:25   #13
Malik
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The tweaked weapons thing makes me think of optics being added for the riflleman class...

Seriously guys, give us some eye candy. This news is great, but throw in some sneaky peaky screenshots and we'll be even more excited.
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Old 2006-07-11, 16:52   #14
eggman
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BF2 1.4 should allow us to mix game modes again.

Sounds .. will update on that elsewhere shortly.

Screenshots are really needed, wil get some published once we get this build out to testers.

egg

Cheers!
egg



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Old 2006-07-11, 17:06   #15
Dylan

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Good news Eggman. We are all anticipating this release. You guys are doing very good your progress, and this is a great stride for PR I believe. I think we can all agree.
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Old 2006-07-11, 17:22   #16
Top_Cat_AxJnAt
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You put the words in my mouth and then took them out again. Smashing news all round.
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Old 2006-07-11, 18:51   #17
Malik
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I think it's time you update that old "PRMM 0.3 coming soon!/out now!" image to incorporate "PRMM 0.4 coming soon!", along with new images showcasing new media. 0.4's gonna rock, but let's just hope the community's a lot better when it comes out. I had a not so fun game today on PRMM because no one was working together and they were abusing support and sniper as usual.
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Old 2006-07-11, 19:05   #18
Cerberus
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Great sounding update!

The kit limiting is gonna be sweet!
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Old 2006-07-11, 19:18   #19
Skullening.Chris
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Thanks again for keeping us up-to-date!

Congrats on getting the kit limiting to work
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Old 2006-07-11, 20:06   #20
eggman
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Quote:
Originally Posted by Skullening.Chris
Thanks again for keeping us up-to-date!

Congrats on getting the kit limiting to work
Thank eGor and KoC .. KoC's crazy experiments have been used by just about every BF2 mod team in existence. And eGor used them to do some amazing work with the kit limiting.

Still some issues to iron out. I was able to uh.. confuse it the other day... woldn't give me any more kits even tho I should have been able to get them... but those kinda bugs are expected and, I hope, should be relatively easy to resolve (in comparison to actually finding a workable kit limiting approach).

egg

Cheers!
egg



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