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Modding Tutorials Information and tutorials related to modding BF2. |
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2007-09-07, 01:42 | #11 |
Join Date: May 2006
Posts: 2,486
Location: Here
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Lol at the "Rhino" ads.
Anyway, I think using CTRL + click is more useful for making walls, as all you have to do is continuously press CTRL and drag. Just those two things. CTRL + SHIFT + V entails pressing, then clicking, and then dragging. |
2007-09-27, 07:48 | #12 |
Retired PR Developer
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Here is a small not-so-genius tip: when making a map, increase all the CPs capture zone to 100 m - that way you'll know, where players can set down Rally Points on the map, so you don't make a super secret RP spot just 2 m inside the radius
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2008-03-01, 16:59 | #13 |
Join Date: Feb 2008
Posts: 1,021
Germany
Location: Saarland
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hi, im new in the mapping scene^^
and i got one biiig problem: how do i create map for the latest bf2/pr version? everywhere i read, editor for v1.3. but how did u make the PR maps for 1.41 bf2 AND 0.7 pr?? |
2008-03-01, 17:08 | #14 |
Retired PR Developer
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2008-03-01, 17:25 | #15 |
Join Date: Feb 2008
Posts: 1,021
Germany
Location: Saarland
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sorry, didnt help me
*push* i wanted to know how do you make the maps running with 1.41 |
Last edited by Zoddom; 2008-03-03 at 15:56..
Reason: new problem
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2008-11-25, 00:22 | #16 |
Join Date: Mar 2007
Posts: 3,076
Lithuania
Location: Lowell MA USA
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Re: Rhino's Mapping Tips and Tricks
When placing objects, use the Grid with Texture Mode. helps you place them in equal spaces.
Also, use objects that fit with the mission, so basicly russian statics in Iraq dont work. |
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2009-01-30, 00:25 | #17 |
Join Date: Mar 2007
Posts: 3,076
Lithuania
Location: Lowell MA USA
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Re: Rhino's Mapping Tips and Tricks
When making your map, choose and area and stick with that area till its done enough that you feel ready to go to the next. For example, if your doing a city, place the objects then once done getting it all placed, move to another section of the map. This keeps your mind on 1 area and your work will come out better.
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2009-01-30, 00:36 | #18 | |
Banned
Join Date: Mar 2008
Posts: 2,329
United Kingdom
Location: Manchester
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Re: Rhino's Mapping Tips and Tricks
Quote:
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2009-01-30, 11:18 | #19 |
Join Date: Mar 2007
Posts: 3,076
Lithuania
Location: Lowell MA USA
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Re: Rhino's Mapping Tips and Tricks
Space I agree with the coming back but for example on my map i'm doing now, I did the following all at the same time:
1:City buildings 2:Citys walls, some cars/random city objects 3:Bridges Then I move to another place, example would be the Airport, once you have most of the map nice to hop ingame with, I do and walk around and see what changes I have made. Its always better running it ingame to really get how it will look and how to make gameplay better. It may not work for some people, but it works for me atleast. |
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2009-02-03, 23:06 | #20 | ||
Retired PR Developer
Join Date: Apr 2008
Posts: 2,980
Germany
Location: Cassel-fornia
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Re: Rhino's Mapping Tips and Tricks
my first tip ever
if you want to change the playermodel and/or the kit in the editor when you change the camera to "soldier camera" than you have to edit the mod.desc which can be founded in bf2/mods/your_mod (mainly pr_edit) default for pr_edit: Quote:
And this is the changed one with the us army officer, of course you can chose any kit or playermodel that is in the mod change for pr_edit: Quote:
have fun | ||
Last edited by J.F.Leusch69; 2009-02-07 at 21:58..
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Tags |
editor, mapping, rhino, tips, tricks |
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