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Community Maps Maps created by PR community members. |
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2010-03-14, 11:52 | #11 |
Join Date: Feb 2009
Posts: 615
United Kingdom
Location: Wirral
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Re: Al-Basrah V2!
Put the building in the shade of another building (and make it smaller) so the shading makes more sense.
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2010-03-14, 14:20 | #12 |
Join Date: Mar 2008
Posts: 302
Spain
Location: Marbella (Spain)
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Re: Al-Basrah V2!
ops...
i download it and installed...but CTD when loading... am i doing something wrong? |
2010-03-14, 18:00 | #13 |
Join Date: Jul 2007
Posts: 52
United States of America
Location: Sevierville, Tennessee
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Re: Al-Basrah V2!
It is not released... That is the older version, I think Battle is working on it to remove the link to prevent confusion.
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2010-03-14, 19:21 | #14 |
Join Date: Oct 2007
Posts: 448
Germany
Location: Berlin, Germany
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Re: Al-Basrah V2!
Thanks for the suggestions!
I don't know if im able to modify the texture of the russian building, but I'll try when I'm back from my trip. Never messed with it before Including it is no problem. PRSP: I've no clue with PRSP and don't care much about it currently. Apache: Nope. Transport only. OK, here is the map overview. |
Last edited by TeRR0R; 2010-03-14 at 20:02..
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2010-03-15, 00:15 | #15 |
Join Date: Apr 2008
Posts: 903
United States of America
Location: Indiana
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Re: Al-Basrah V2!
Front Page has been updated.
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2010-03-15, 19:49 | #16 |
Join Date: Mar 2008
Posts: 302
Spain
Location: Marbella (Spain)
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Re: Al-Basrah V2!
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2010-03-15, 20:12 | #17 |
Join Date: Mar 2010
Posts: 39
United Kingdom
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Re: Al-Basrah V2!
Looks great! good to see more bushs next VCP bridge better ambushs!
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2010-03-15, 20:13 | #18 |
Join Date: Feb 2008
Posts: 327
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Re: Al-Basrah V2!
If you want to get rid of the land bridges, why not just sink them? Tank traps look really weird like that....
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2010-03-15, 20:44 | #19 |
Join Date: Jun 2008
Posts: 1,404
United States of America
Location: Illinois
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Re: Al-Basrah V2!
Quote:
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2010-03-16, 14:37 | #20 | |
Join Date: Oct 2007
Posts: 448
Germany
Location: Berlin, Germany
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Re: Al-Basrah V2!
Quote:
Additionally, if someone miss the change with the lowered terrain, he will sink the precious assets in there Of course I'll change this if the landbridges are removed permanently. Edit: Tank traps have been removed and terrain is lowered. | |
Last edited by TeRR0R; 2010-05-12 at 19:43..
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Tags |
2km, albasrah, map, released, wip |
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