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#11 | |
Retired PR Developer
Join Date: May 2006
Posts: 7,745
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Location: North Island
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The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
![]() Many thanks to [R-DEV]Adriaan for the sig! |
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#12 |
Banned
Join Date: Apr 2006
Posts: 1,676
Location: The United Kingdom of Great Britain and Northern I
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I think in 0.4 the snipers should just be given M16s as they're plenty more accurate...
There's no reason why the snipers should be a part of the whole balance thing. Snipers should lose the grenades and the suppressor and start getting more accuracy. I have no problem with the M24 at the moment, though I think the settle time should be decreased somewhat and the deviation needs dropping a bit too. As for the DMRs, well they're all fairly imperfect. Does anyone know where to find the config files for their stats? Because I find it odd how my M16 can zero in in less than a second, but my Dragunov takes 4 times as long, and even then it's just luck whether I hit anything or not. The recoil is also a lot greater than that of the those rifles, the assault rifles always bounce back to where you were aiming, the Dragunovs just don't. The sniper, the dedicated KILLING class should surely be more suitable for actually doing that? Whether they have to be limited or not, I don't mind, I just hope these things get realistic characteristics. |
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#13 |
Join Date: Jul 2006
Posts: 8
Location: Hampshire UK
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Is there anyway that you could introduce a bipod for the sniper and GPMG class as this would be a cool feature and would improve acuracy, only taking a bit of time to set up, but this would be cool?
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#14 |
Join Date: May 2006
Posts: 2,060
Location: i dont know any more
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i agree with malik and bob marley on the point about the accuacy of the assualt rifles,
as for the holding breath thing do snipers really do that? i thought they squeezed the trigger as they slowly breathed out. as for the SVD and type 98 i think they are a bit inacuarate due fact they are semi auto (which is unbalancing it's self because the US rifles totally out class them) when they are limited in .4 i see them becoming alot more powerfull, but i can also see them becoming the classic lone wolf weapon, for topping scoreboards. its the reason i never played MOH or COD online just because sniper rifles where the only kit worth play. also snipers should have a lower sprint to repesent the drugs they take to suppress the adrenalin |
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Last edited by Thunder; 2006-07-26 at 12:24..
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#15 | |
Join Date: Aug 2005
Posts: 256
Location: Sweden
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Cause if you fill your lungs whit air and hold your breathe you wll tense some muscles and that could effect your shot. But just betwin breathing in again you are very relaxed now tensed muscled and from that stage squeeze the trigger. | |
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#16 |
![]() Join Date: May 2006
Posts: 3,399
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Location: Ar Riyadh
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I was always taught with firearms to half breathe out, then aim and fire. you have enough oxygen to make the shot without trembling from too much oxygen, then if you take too long you start to waver from lack of oxygen.
and that's a method I have fully tested out again and again and again and it is true (my A level Biology says it's true too!!) it's worked from air rifles, to lee enfields, to SLR's, to SA80's, to bolt action sniper rifles. It was only the Milan scope I got to breathe with, when you have to talk your way through firing so the number 2 knows when to detach casing and reload, plus he's on comms to the sergeant behind us |
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#17 | |
Join Date: Jul 2006
Posts: 100
Location: India
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#18 |
Banned
Join Date: Jul 2006
Posts: 1
Location: Bronx,NYC
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people just don't understand snipers. we have to sneak and peek not run and gun. shoot and then move - TO THE WRONG FLAG !!!!!!
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#19 |
Join Date: Jul 2006
Posts: 100
Location: India
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and when youre at the wrong flag what doyou do?
start teamkilling? lol, that would be funny"Commander ive got a target, firing now" "target down" itll say commander is kia and then "Sir, sir, do you read me? where is he? who took you down?" lol |
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#20 |
Join Date: Jul 2006
Posts: 56
Location: SW, North Dakota
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There's a lot of things about sniping that people either don't understand or take for granted.
First is the difference between how the Marines and the Army use their snipers. The marines prefer to cut their snipers loose to go wreak havok on the enemy, whereas the Army like to keep it's snipers close by. Snipers are excellent at gathering intel and just getting you a general heads up of what's around you or what's going on in a combat situation. Second, snipers don't work alone. There's always a spotter. When you say sniper, you're talking about 2 highly trained soldiers. Both Sniper school grads, a tremendus feat in and of itself, and both able to strike targets at ranges most people wouldn't even be able to see the target. Now, some people have the right idea, that it's not the weapon, it's the sniper. That's right. Modern sniper rifles are pinpoint accurate, duh, that's why they're sniper rifles. They're not only accurate, but devestatingly effective. It's not one shot, one kill just because the sniper hit his mark. It's also because the rounds are chosen for their balistic characteristics, and the damage done to the target as well. A medic friend of mine treated a number of gunshot wounds. He treated an Iraqi police officer who'd been shot with a captured M24. His upper thigh was essentially turned into hamburger. The round struck the femur and exploded into hundreds of tiny fragments. THAT is why you don't walk away from a hit from a sniper when the rifle is in the right hands. In game, because of the gap between fantasy and reality, whoever gets the sniper rifle will just have to be assumed to have the training to fire it as there are very few ways to simulate the needed skills. The only thing I can think of is to add a breathing system, a-la AA, but that can be a potential problem if by some fluke, you get a noob with a sniper rifle. The only logical way around it is to make the rifles accurate & devestating. IMO that's the only way to simulate, not sniping, but the impact a sniper has on the battlefield. |
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Tags |
accuracy, riffle, sniper |
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