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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2010-07-21, 01:25 | #11 |
Join Date: Dec 2008
Posts: 699
Australia
Location: brisbane
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Re: First and second person weapon orientation animation.
i think i may not have explained my point sufficently, what i was trying to improve is the player immersion element in game.
if two soldiers (a couple of meters apart) turn toward each other, possibly to communicate or share the lattest gossip from the barracks . how then do they hold their weapons?, what do you do with a firearm when talking to someone? i would say these two soldiers lets call them "rudy" and "tom", i would say they'ed not be pointing their rifles at each other. now if rudy spies "terry the taliban" sneaking up behind tom he'd more then likely raise his rifle and give terry a good pasting, tom might not be happy and be partially deaf, but he'd still be alive. he'd also be aware that rudy was aiming atsomething behind him if tom notised the large rifle pointing in his general direction. look all i was tring to do is enhance the immersion factor for the player, not try and change game play or tweak friendly fire problems. |
2010-07-21, 05:17 | #12 | |
Join Date: Sep 2009
Posts: 188
United States of America
Location: Miami, FL
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Re: First and second person weapon orientation animation.
Quote:
Plus, aint nothing shittier than having a friendly step into your line of sight to reset your deviation bcause your weapon moved. | |
2010-07-21, 10:22 | #13 |
Join Date: Nov 2008
Posts: 1,668
Canada
Location: Alberta
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Re: First and second person weapon orientation animation.
Then wouldn't you be able to detect enemies because your friend will be looking more aggressive then passive?
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2010-07-21, 12:56 | #14 | ||
Join Date: Nov 2007
Posts: 4,067
Vietnam
Location: Quang Tri Province
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Re: First and second person weapon orientation animation.
Quote:
Quote:
This suggestion has no real merit. | ||
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
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2010-07-22, 15:49 | #15 |
Retired PR Developer
Join Date: May 2006
Posts: 7,745
New Zealand
Location: North Island
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Re: First and second person weapon orientation animation.
Thread locked at OP's request.
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The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig! |
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Tags |
animation, orientation, person, weapon |
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