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Old 2010-07-24, 01:05   #11
Silly_Savage
Default Re: New Commander UAV System

Quote:
Originally Posted by Farks View Post
Awesomeness!

Just one thing - should it really have the laser designator? I think it's reasonable to worry about potential pain and frustration for armor and other ground vehicles on maps like Kashan. There's not exactly any lack mediums for taking out enemy ground vehicles, it's in fact leaning towards the opposite if anything, with tanks (your own ones), ATGM-armed vehicles, TOWs, H-ATs, mines and of course jets and attack choppers, and the infantry lasing for them. And this thing will really limit your ability to hide and take cover from the above when you're at the frontline.
Did you see how difficult it was for db to try and lase a stationary target while the UAV was in flight? I think you'll have more things to worry about rather than being lased by a UAV flying a set course for a specific amount of time, of which, has a recharge time after its flight time has expired. If you're in a vehicle, just don't stay put in one play for long and you'll be fine.
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Old 2010-07-24, 01:29   #12
dbzao
Retired PR Developer
Supporting Member

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Default Re: New Commander UAV System

It's actually not that hard savage, I just moved the mouse around to show it's click and mark.


"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
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Old 2010-07-24, 01:34   #13
tommytgun
Default Re: New Commander UAV System

OMG *slaps self in face* AM I DREAMING? A NEW UAV? ZOMG win
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Old 2010-07-24, 01:34   #14
Churp
Default Re: New Commander UAV System

I forsee the Commander position being taken quite a bit more in future releases.
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Old 2010-07-24, 02:06   #15
Sniperdog
Retired PR Developer
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Default Re: New Commander UAV System

The uav laser projectile is coded to guide to the exact spot you clicked.






Will Stahl aka "Merlin" in the Squad community
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Old 2010-07-24, 02:19   #16
Vanya
Default Re: New Commander UAV System

I would have settled for being able to see the uav on the map.

Down right amazing. Hopefully commander will be a position that is never vacant again.
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Old 2010-07-24, 02:19   #17
Conman51

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Default Re: New Commander UAV System

even if the box doesnt go to the same exact spot?


because for me when i a helicopter and lasing its hard to lase things while moving, the laser box doesnt seem to go where i click
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Old 2010-07-24, 02:24   #18
EvilWaffles
Supporting Member
Default Re: New Commander UAV System

Same for me Conman.

And you're welcome for the sig.
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Old 2010-07-24, 02:25   #19
Silly_Savage
Default Re: New Commander UAV System

Quote:
Originally Posted by [R-DEV]dbzao View Post
It's actually not that hard savage, I just moved the mouse around to show it's click and mark.
Ah, that makes sense. It seemed like it used the same, buggy code as the co-pilot seat in the scout helicopters. Okay well, it still flies on a set course for a predetermined amount of time and still needs to recharge before being used again. Everything seems fine to me.
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Old 2010-07-24, 02:34   #20
Cpl.Small
Default Re: New Commander UAV System

Wow, great job guys, this is beyond awesome
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