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#11 | ||
Join Date: Jul 2009
Posts: 133
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![]() Quote:
I'm planning on expanding the its area a bit more and turn it into a helicopter base. Quote:
Tell me what you guys think is good, brighter? darker? ![]() ![]() ![]() for @ndy and rudd.. What do you guys think if I add this? ![]() | ||
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Last edited by Element-X_IV; 2010-08-11 at 09:33..
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#12 |
Retired PR Developer
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sky 1 is a sunset/dawn and the way you have done it looks really bad and sky 2 is a desert dawn/sunset sky you can see the dust in the sky...
A "sunny sky" isn't a sunset/dawn. |
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#13 |
Retired PR Developer
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oh god that is so ugly...its the kind of thing only a mother can love
I recommend raising teh terrain slightly, but then using the highway bridge ramp slope to get the rest of the height. |
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#14 |
Join Date: Jul 2009
Posts: 133
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#15 |
Join Date: Jul 2009
Posts: 133
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#16 |
![]() Join Date: Jun 2008
Posts: 2,339
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#17 |
Retired PR Developer
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http://img444.imageshack.us/img444/4043/skynew2.jpg
that skys interesting but would require a green fog which would look crappy, + you would need to change your sky settings more than just the fog to match it. Could edit the sky texture thou so you could have a different colour fog. |
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#18 |
Join Date: Jul 2009
Posts: 133
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Is this what you mean?
![]() I wanted to know what you guys would think if I used the underground missile silo static for the emergency tunnels, but without the silos, I would change the halls into exits leading from the traffic tunnel with stairs and stuff. |
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#20 |
![]() Join Date: Feb 2008
Posts: 1,131
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Location: kotka
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good that you try to create different feeling what almost every forest map have...
have you tryed fallujah sky? bright sunny day,no clouds,just sun...hot,forest,insects and stuff ![]() but keep it going! |
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Tags |
4km, map, poxo is ghey, prizrak, wip |
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