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Old 2014-09-18, 07:34   #191
disnoxxio
Default Re: [Vehicle] CV9035NL (WIP)

@mineral, thought we wanted to do French forces once with WOTF, but then decided to not since it would be a huge blow for French forces since they haven't got any jets, but I might be wrong.
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Old 2014-09-27, 01:37   #192
CTRifle
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Default Re: [Vehicle] CV9035NL (WIP)

Quote:
Originally Posted by [R-DEV]Hauteclocque View Post
Sorry for the lack of answers regarding export, I'm not very active due to real life...

Feel free to ask me questions about exporting in this thread or via PMs, I'll do as best as possible to answer them.

Can you show us the tracks of the vehicle ? That's the most boring part to export with the bones. You also have to adjust correctly the UVmaps on existing track texture files within the PR files. Check the .tweak file of an existing tracked vehicle to get the correct track values and check out in the editor if it works correctly.
So how do I test if it is working correctly in the editor? The bones work, ive ttested those, but the animated UVs?

EDIT: going through the values and theyre pretty straight forward but I have more wheels the the scimitar (hwat im basing mine off of) so will it matter if things are in the wrong place?

@ the rest of the people: sorry this project was put on the bottom of my priorities list of projects + school. I still wanna finish it though


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Last edited by [R-DEV]CTRifle; 2014-09-27 at 04:59..
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Old 2014-09-28, 08:09   #193
Glimmerman
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Default Re: [Vehicle] CV9035NL (WIP)

no problem mate, education always comes first, glad you are back at it

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Old 2014-12-02, 19:49   #194
Glimmerman
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Default Re: [Vehicle] CV9035NL (WIP)

Hey, curious if there is any progress yet

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Old 2014-12-03, 01:50   #195
CTRifle
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Default Re: [Vehicle] CV9035NL (WIP)

Well, I'm waiting for a reply from haut so I can test somethings to see if I did it right.. so Im kinda stuck on where to go from where I am.


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Old 2014-12-23, 10:17   #196
Amok@ndy
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Default Re: [Vehicle] CV9035NL (WIP)

hey CTRifle i texted haute regarding this topic and asked him to help us but got no response yet, did you heard sth from him ?


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Old 2014-12-23, 22:08   #197
Glimmerman
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Default Re: [Vehicle] CV9035NL (WIP)

he hasn't been online on the forum since September

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Old 2014-12-24, 10:22   #198
Daniel
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Default Re: [Vehicle] CV9035NL (WIP)

He just stated on previous page that he's busy due to RL... maybe sb. else can finish the work.
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Old 2014-12-24, 22:23   #199
CTRifle
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Quote:
Originally Posted by [R-DEV]Amok@ndy View Post
hey CTRifle i texted haute regarding this topic and asked him to help us but got no response yet, did you heard sth from him ?
Same to what everyone else has said when I'm done with other projects I'll see if I can finish it myself


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