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Old 2016-04-19, 17:42   #201
Rabbit
Default Re: [Map] Musa Qala (2km) [WIP]

Oh snap, you retextured the afghan north statics? I thought you were using the new afghan statics.
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Old 2016-04-20, 04:46   #202
Max_
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Default Re: [Map] Musa Qala (2km) [WIP]

That foliage pretty much cover the Taliban main from Base Rape. If people really want to base rape well they will get what they deserve from an admin.
Also mirrored the main terrain to surrounding terrain and photoshoped the unwanted rivers out and photoshoped new terrain data to the west side.



Added another vehicle shelter because I had some unrespawnable vehicles laying in the middle, wasn't good to let the other vehicles out.


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Old 2016-04-20, 08:19   #203
solidfire93

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Default Re: [Map] Musa Qala (2km) [WIP]

man this map look fantastic...
keep it up max
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Old 2016-04-20, 10:54   #204
Madar_al_Fakar

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Default Re: [Map] Musa Qala (2km) [WIP]

Looks nice, except for the river, the river looks kinda weak/small, especially with those small patches of islands all over it, reduce the islands to make room for more water? :P
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Old 2016-04-20, 12:18   #205
agus92
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Default Re: [Map] Musa Qala (2km) [WIP]

Quote:
Originally Posted by Madar_al_Fakar View Post
Looks nice, except for the river, the river looks kinda weak/small, especially with those small patches of islands all over it, reduce the islands to make room for more water? :P
He already stated that he can't raise the water level because it would flood part of the map.
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Old 2016-04-20, 13:27   #206
[R-DEV]​Ason
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Default Re: [Map] Musa Qala (2km) [WIP]

Quote:
Originally Posted by Madar_al_Fakar View Post
Looks nice, except for the river, the river looks kinda weak/small, especially with those small patches of islands all over it, reduce the islands to make room for more water? :P
I don't mind the "islands" but imo they should be covered with grass, bushes, rocks and trees.

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Old 2016-04-20, 21:58   #207
Max_
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Default Re: [Map] Musa Qala (2km) [WIP]

Added vegetation to the river islands

Without Grid


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Last edited by [R-DEV]Max_; 2016-04-20 at 22:09..
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Old 2016-04-20, 22:18   #208
Madar_al_Fakar

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Default Re: [Map] Musa Qala (2km) [WIP]

Yeah, that did the trick!
Quote:
Originally Posted by Pronck View Post
Put rocks on the mountains maybe?
might be good, if the rocks would be big enough to provide at least some cover so it's not empty, orr maybe that part of the map isn't meant to be much contested.
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Last edited by Madar_al_Fakar; 2016-04-20 at 22:29..
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Old 2016-04-21, 06:27   #209
Max_
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Default Re: [Map] Musa Qala (2km) [WIP]



For some reasons, out of 3 clan mates I'm the only one getting this shitty UG.
Unless I'm not looking at the fields then it will render correctly.

This is not the only map where it happens, Grozny, Iron Ridge, Charlies Point..., but those maps are not as bad as this.



Ignore the TOW HMMWV


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Old 2016-04-21, 07:46   #210
[R-DEV]Mats391
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Default Re: [Map] Musa Qala (2km) [WIP]

I get it too on some maps. It depends on distance and angle that i am looking at them.
What are your graphic settings?

Mineral: TIL that Wire-guided missiles actually use wire
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