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Old 2016-04-21, 07:51   #211
Max_
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Default Re: [Map] Musa Qala (2km) [WIP]

Code:
        Fullscreen: True
      Display Mode: 1920x1080@60Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: 8x
             VSync: True
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High

EDIT: Found a fix...
http://forums.guru3d.com/showpost.ph...9&postcount=18
Quote:
this solved my flickering ugly grass->

1. go into bf2 menu and disable AntiAliasing - save and exit
2. delete the battlefield cache files (in your \Documents and Settings\[username]\My Documents\Battlefield 2\mods\bf2\cache\ directory)
3. start bf2 - play a map without AntiAliasing (for recaching without AA)
4. disconnect and set AntiAliasing back
5. restart game
This has been bothering me for years and when I start asking questions, I find the answer moments later. #MyLife



Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Last edited by [R-DEV]Max_; 2016-04-21 at 08:36..
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Old 2016-04-21, 08:42   #212
[R-DEV]Mineral
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I've asked AM to code that fix into the game many times many people dont know about it.

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Old 2016-04-29, 12:29   #213
Outlawz7
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Default Re: [Map] Musa Qala (2km) [WIP]

Wait, are you using those \staticobjects\me\buildings statics on your map? Their quality is subpar, why do these keep making their way back to PR every time...

Also I think your lightmaps or sky color settings are too dark for a day map.

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Last edited by [R-DEV]Outlawz7; 2016-04-29 at 12:49..
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Old 2016-04-29, 21:01   #214
Rabbit
Default Re: [Map] Musa Qala (2km) [WIP]

Quote:
Originally Posted by [R-DEV]Outlawz7 View Post
Wait, are you using those \staticobjects\me\buildings statics on your map? Their quality is subpar, why do these keep making their way back to PR every time...

Also I think your lightmaps or sky color settings are too dark for a day map.
Looks like afghan north retextured.
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Old 2016-04-29, 21:26   #215
Outlawz7
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Default Re: [Map] Musa Qala (2km) [WIP]

Quote:
Originally Posted by Rabbit View Post
Looks like afghan north retextured.
Not talking about those.

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Old 2016-04-29, 21:38   #216
Max_
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Default Re: [Map] Musa Qala (2km) [WIP]

Those, and they will get replace by something else.



Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Last edited by [R-DEV]Max_; 2016-04-29 at 21:51..
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Old 2016-04-30, 06:00   #217
Max_
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Default Re: [Map] Musa Qala (2km) [WIP]

For people that didn't saw the Event for the map:

https://www.realitymod.com/forum/f37...ml#post2128300

IT'S TODAY! 1600PRT


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Old 2016-04-30, 18:17   #218
Outlawz7
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Default Re: [Map] Musa Qala (2km) [WIP]

This cache is hard to get out of as it spawns you in the beds, try to leave some room around caches for people spawning on them


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Old 2016-05-03, 16:12   #219
Colonelbruno
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Default Re: [Map] Musa Qala (2km) [WIP]

This is a beautiful afghan based map with so much love to detail, well done!

Although this map and Grozny give me too much flickering regarding the vegetation, especially the trees.
The fix you posted above didn't help unfortunaly. Only Supersampling does.

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Old 2016-07-05, 04:52   #220
Max_
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Default Re: [Map] Musa Qala (2km) [WIP]

Finally got around cleaning up my desktop which had all the minimaps saved into it.
Wanted to make a GIF with the progression of all the minimaps for quite a while now, so I did.



It's been a while since the last progress update, I'm still working on the map redoing all the compounds.


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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