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Polish Forces Discussion pertaining to the PR Polish Forces faction. |
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2013-08-18, 16:46 | #221 | |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
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Re: Polish Forces Community Mod Project
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We arent "richest" faction in PR but its not like we give weapons ony to 1 per 2 soldiers and second one is carring only ammo ? and we got some "special" and "extra" stuff for Polish ISAF forces in afghanistan but that will stay a mystery for now. From our "interview" in military base we can tell that soldiers do have this kind of equipment and its not rare, part of it is bought by soldiers on theyr own and part if bought by millitary but it still does not change think and its common. Ofc its noy only EOTech selection of attachment used is realy big but we cant put 5 diffrent layouts for each kit. And in same time we would like to save some time by not making news attachments when we can use EOTech witch is used. | |
2013-08-19, 07:40 | #222 | |
Join Date: Sep 2012
Posts: 337
Korea (North)
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Re: Polish Forces Community Mod Project
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Look at Canadian and French and US factions, they have EoTechs only for squadleaders, specialists, and medics. But in your design plan every kit has EoTech, that's just odd. This is what I was trying to say, I did not meant that there is not enough guns for everyone in Polish Armed Forces. | |
2013-08-19, 11:29 | #223 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
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Re: Polish Forces Community Mod Project
from your army have no money for equipment
like i sayd we are not going to create all attachments that polish soldiers are using and give every kit diffrent attachments, we did decide for EOTech not because its expensive but because its in the game and its used by polish army there for there is one less model and texture to make |
2013-08-19, 11:46 | #224 |
Join Date: Sep 2012
Posts: 337
Korea (North)
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Re: Polish Forces Community Mod Project
But you have Beryl with ironsights done, why not use it? I'm not asking you to create any other attachments, just mix ironsights with EoTechs. That's the idea.
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2013-08-19, 18:30 | #225 |
Retired PR Developer
Join Date: Apr 2012
Posts: 785
Poland
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Re: Polish Forces Community Mod Project
Current kits in Design Plan were made for PKW Afghanistan mostly, which uses better equipment. As for Polish Army things may still change in DP and we will think about it privately. Thank You Unhealed for noticing it and for Your feedback, much appreciated.
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2013-08-19, 19:13 | #226 |
Join Date: Jan 2011
Posts: 476
Europe
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Re: Polish Forces Community Mod Project
I think that all of this discussion was unimportant since PDT knows best how
their army is equipped and even if DP is not really correct implementing it way it is now wouldn't really unbalance anything,I think that this was rather one individual try to insert his own ideas which would in the end of the day bring nothing. |
2013-08-19, 20:25 | #227 |
Join Date: Sep 2012
Posts: 337
Korea (North)
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Re: Polish Forces Community Mod Project
simeon5541, sometimes dev teams can miss some little but important things. For example take an IDF faction devs, they have added ACOGs and magnifiers for almost every kit. And only years later(!), some guy who served in IDF showed up on the forums and said that IDF is not issuing ACOGs and magnifiers for everyone, only for officers and then scopes removed. So I don't think that this discussion was unimportant, besides I didn't knew that current DP was made mostly for Afghan maps.
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2013-08-19, 21:16 | #228 |
Join Date: Jan 2011
Posts: 476
Europe
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Re: Polish Forces Community Mod Project
Lot of current conventional kits are overequipped with all kinds of attachments
and even with weapons that saw limited use,take for example newly introduced French Forces,their kit's handheld weapons have tons of different kind of attachments and even HK417 that was only field tested by their army,but that was their devs decision, and it would probably not be changed until guys that served French Army IRL don't start stepping in PR forums pointing how French loadout should look like,and again that is not guarantee since PR devs would then be those with a last word. I think that it is similar story with Polish dev team,they will put what they think they should . . . Also,it is still very early to consider their DP as a 'final word' how kits would look like, time will tell so we should hold our horses and leave them to work. |
2013-08-20, 14:09 | #229 |
Join Date: Oct 2010
Posts: 905
Poland
Location: Jordanowo/Zielona Gora
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Re: Polish Forces Community Mod Project
First of all, we need to create models to be completly in game (we're working on almost all beryl versions that could be used). Then we will make some balance.Kit section is not final.
I'm just waiting for response from our military adviser about amount of this stuff. |
2013-08-21, 08:17 | #230 | |
Retired PR Developer
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Re: Polish Forces Community Mod Project
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As for the attachments, it depends on the operation theater, the current loadout in PR represents what Frenchies got in Afghanistan, but in Africa they would only use Aimpoints and more rarely Scrome J4. Please back up your sources next time. | |
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Tags |
community, forces, mod, polish, project |
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