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Old 2009-01-21, 17:46   #231
Pantera

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Default Re: [Map] Karbala

EDIT:

Why isnt the edit button not workin?

anyway, this map really looks cool and intense, i can picture squads trying to cross the roads and getting cut down by HMGs already

well done
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Old 2009-01-21, 17:52   #232
gazzthompson

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Default Re: [Map] Karbala

yea "stress testers" basically alot of major clans you seen on forums have, and some others.

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Old 2009-01-21, 18:50   #233
xatu miller
Default Re: [Map] Karbala

Quote:
Originally Posted by jayceon515 View Post
The very first time a saw this thread and 2 apaches announced I almost laughed my ass off because I knew exactly what's gonna happen in the end.

You can't possibly think of having attack helos on insurgency maps. It's not that much about it being too hard for insurgents to destroy it and get killed by it too often. It's more about the fact the this map doesn't exactly have many enterable buildings (according to screen shots) and an attack helo is extremely effective at destroying caces from the air as soon as the marker pops up on the mini map.
2 Apaches is too much but lets give muttarah city for example. There is so much corners streets building and allays that you can't possbly hover in a cobra and not get shot down by a MANPAD or a stationary AA that you can't find.
The Apache on this map wouldn't be a problem if: The Insurgents would be given 4 or MANPADs with a re spawn time of 10 minuets and around 2 or 3 AA gun's located near the mosques and vital points for insurgents. Now if the Apache can't hover that means it can't be changing the maps weather by raining hellfire's and 30mm rounds down onto caches The spotting would also be a pain because no nice hills like on muttarah.
So the CAS would be purely called in by squads that were in trouble. It would be just a quick fly through with the cannon and hydras and maybe hellfires if needed.
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Old 2009-01-21, 18:52   #234
xatu miller
Default Re: [Map] Karbala

Quote:
Originally Posted by P.S.Txatu miller View Post
2 Apaches is too much but lets give muttarah city for example. There is so much corners streets building and allays that you can't possbly hover in a cobra and not get shot down by a MANPAD or a stationary AA that you can't find.
The Apache on this map wouldn't be a problem if: The Insurgents would be given 4 or MANPADs with a re spawn time of 10 minuets and around 2 or 3 AA gun's located near the mosques and vital points for insurgents. Now if the Apache can't hover that means it can't be changing the maps weather by raining hellfire's and 30mm rounds down onto caches The spotting would also be a pain because no nice hills like on muttarah.
So the CAS would be purely called in by squads that were in trouble. It would be just a quick fly through with the cannon and hydras and maybe hellfires if needed.
Edit button not working. The hellfires would be used for destroying caches already found by infantry that are lased and marked.
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Old 2009-01-21, 19:43   #235
masterceo
Default Re: [Map] Karbala

sakils, i don't have to play the map to be already disappointed by the lack of apaches. For me it was one of the most important features for 0.85:attack helo on ins map. and it's not like im complaining about everything each release, apart from kit limiting this is the second thing that really disappoints me. I just would like a response from someone from dev/tester team why it got removed.
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Old 2009-01-21, 19:47   #236
Pantera

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Default Re: [Map] Karbala

dude the map looks like it doesnt need an apache!

i bet you any money if they kept the apache in and u playd as ins and got your ass pwned you would come back complaining that the apache is an overkill!

i wouldnt know, i havent played PR for 2 years but im sure there was a reason, either coding or just simply game play issues, you cant just be disappointed by one small thing...
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Old 2009-01-21, 22:06   #237
~KILL~Pirate
Retired PR Developer

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Default Re: [Map] Karbala

Who said there isnt an Apache



...

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Old 2009-01-22, 02:59   #238
LudacrisKill
Default Re: [Map] Karbala

oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooo

O MATE
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Old 2009-01-22, 03:02   #239
LudacrisKill
Default Re: [Map] Karbala

and well you did...on the opening post there were 2 apaches listed, now there are none.
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Old 2009-01-22, 16:51   #240
Alex6714

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Default Re: [Map] Karbala

Quote:
Originally Posted by [R-DEV]~KILL~Pirate View Post
Who said there isnt an Apache



...
Last minute change there?


Thanks for bringing me some hope pirate.
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