|
Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction. |
|
Thread Tools | Display Modes |
2010-02-21, 21:07 | #21 |
Join Date: Dec 2006
Posts: 1,346
Norway
Location: Vancouver, BC
|
Re: [Vehicle] CB90N [WIP]
I do not believe that the norwegian version of this has the twin M2s in the front. just the manned .50 on top
i will also send you some refs as soon as i get MY internet back... don't really know whos internet i am on right now. had to walk for 30mins to find an open connection ... my router blew up... it is hard living without internet |
|
|
2010-02-21, 21:39 | #22 |
Join Date: Feb 2010
Posts: 97
Sweden
Location: Stockholm
|
Re: [Vehicle] CB90N [WIP]
There seems to be 2 versions in use by Norway ...
90H seen here .. And then the 90N (I presume) .. There are a few differences; 90N has no M2 bay in front. 90N has 4 windows from transport compartment while 90H has 6. Different "knot-tie-thingies". Differences in rails, small but still. Landing on the back .. I could go on for a while on the even smaller differences iv´e found.. For the main part I have concentrated on the 90N version, with exception of the M2 bay and windows.(will change those) Detailing ... Right now the polycount is at 4698. Will post more when I got some progress ... Meanwhile ..some EYECANDY !!! (2003 version, lowpoly !..really ..was like 5 polygons) |
Last edited by cid228; 2010-02-21 at 22:03..
|
2010-02-22, 01:56 | #23 |
Join Date: Dec 2009
Posts: 472
Netherlands
Location: Canada
|
Re: [Vehicle] CB90N [WIP]
Looking good
|
2010-02-22, 08:26 | #24 |
Join Date: Dec 2009
Posts: 108
Netherlands
Location: Noord-Holland
|
Re: [Vehicle] CB90N [WIP]
its can be better and better
|
2010-02-22, 12:57 | #25 |
Join Date: Feb 2010
Posts: 97
Sweden
Location: Stockholm
|
Re: [Vehicle] CB90N [WIP]
Reference comparison ...
(not an exact camera match..) I have made a few tweeks since last night, mainly to the new rail-thing on the back landing, removed some unwanted polys. Radar must be wider and a bit lower, hatches above driver/navigator may have to be moved back a bit, small windows on the side of the hull should be thinner (and 1 less per side), rails on deck should be cut for the life-raft containers (? ..Swedish-meatball containers) The cockpit windows is a real pain in the *** to get looking right, the angle makes it hard to tell what goes where compared to the different reference pic´s. ... to be continued ! |
2010-02-22, 13:11 | #26 |
Retired PR Developer
|
Re: [Vehicle] CB90N [WIP]
i dont know if you're talking with somebody about what to optimize etc. via PMs, but i recommend you to look into this thread
https://www.realitymod.com/forum/f38...de-assets.html |
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
|
2010-02-22, 13:15 | #27 |
Join Date: Jan 2007
Posts: 2,077
Germany
Location: Frankonia, Germany
|
Re: [Vehicle] CB90N [WIP]
great, but remove the antennas, since they can be added ingame as childobjects (as done on most PR vehicles)
|
2010-02-22, 13:59 | #28 |
Join Date: Feb 2010
Posts: 97
Sweden
Location: Stockholm
|
Re: [Vehicle] CB90N [WIP]
[R-CON]DankE SPB:
Thanks for the link, very useful ! I continually try to optimize the model polywise, i have a limit on 7000 tris given to me, and right now im at 4495 tris (without antennas!). The cockpit will need a bunch more polys to give the driver(aka 'most important person in vessel') more detail. I have also tried to give the texturer a bit of a easier job (..wich so far is not me, and to be honest I need alot of practise) Maxfragg: The antennas will be removed, using them right now as placeholders, just to get the right feel when modelling. Made a few tweeks since last post, shortened the front railing above the doors a bit, widened and lowered the radar, moved back and reduced the size of the hatches above the driver´s seat. Here are the wireframes, not showing all tris. (The model is not aligned right, front is actually side and vice-versa, so dont bother telling me ! ) |
2010-02-22, 14:31 | #29 |
Join Date: Dec 2009
Posts: 108
Netherlands
Location: Noord-Holland
|
Re: [Vehicle] CB90N [WIP]
nice im follow this project because PR need more boats
|
2010-02-22, 14:58 | #30 |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
|
Re: [Vehicle] CB90N [WIP]
i agree MDexs
im was wondering: there is a troop cabin right? |
Tags |
cb90n, vehicle, wip |
|
|