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Old 2020-04-13, 15:13   #21
PatrickLA_CA
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Default Re: Project Reality v1.6 Devcast

Did I see it right? The RU Navy transport helicopter gets front-facing gatling gun? Or is it actually going to be a CAS variant?

In-game: Cobra-PR
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Old 2020-04-13, 15:39   #22
[R-DEV]​camo
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Default Re: Project Reality v1.6 Devcast

Quote:
Originally Posted by PatrickLA_CA View Post
Did I see it right? The RU Navy transport helicopter gets front-facing gatling gun? Or is it actually going to be a CAS variant?
Every variant gets a gattling gun.

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Old 2020-04-13, 18:29   #23
mries
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Default Re: Project Reality v1.6 Devcast

Oh boy, oh boy, whole new dimension to cas-trans

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Old 2020-04-14, 01:52   #24
Hokunin
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Default Re: Project Reality v1.6 Devcast

Well, that's just ordinary 7,62 mm minigun, with limited movement radius. Black hawk has 2 of them on the sides, with more movement radius. But yeah, it placed on front, I wonder how it would affect gameplay... Hopefully pilots would stick to their transport roles.

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Last edited by Hokunin; 2020-04-14 at 03:24..
Old 2020-04-14, 06:41   #25
Max_
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Default Re: Project Reality v1.6 Devcast

One gun front facing = CAS
Two gun side facing = Trans

It all make sense!


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Old 2020-04-14, 11:22   #26
Wicca
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Default Re: Project Reality v1.6 Devcast

Quote:
Originally Posted by Max_ View Post
One gun front facing = CAS
Two gun side facing = Trans

It all make sense!
Any transport chopper is CAS if you're brave enough!


Xact Wicca is The Joker. That is all.
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Old 2020-04-14, 12:10   #27
PatrickLA_CA
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Default Re: Project Reality v1.6 Devcast

Any transport chopper is a guided missile if you're brave enough

In-game: Cobra-PR
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Old 2020-04-14, 12:45   #28
Rabbit
Default Re: Project Reality v1.6 Devcast

Quote:
Originally Posted by Wicca View Post
Any transport chopper is CAS if you're rpoxo enough!
Fixed it for you
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Old 2020-04-14, 13:05   #29
Dr. Phil Perlmutter
Default Re: Project Reality v1.6 Devcast

Love it guys.
Can some of the Devs tell how the body dragging is done in terms of player input?
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Old 2020-04-14, 13:31   #30
[R-DEV]​AlonTavor
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Default Re: Project Reality v1.6 Devcast

Quote:
Originally Posted by Dr. Phil Perlmutter View Post
Love it guys.
Can some of the Devs tell how the body dragging is done in terms of player input?
Aim at body, hold crouch and hit 2.
It stops if you stop crouching, change weapon or run out of stamina. Weapon switches back to 3 automatically after dragging.
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