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Old 2016-07-17, 19:06   #21
[R-DEV]Mineral
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Default Re: Turkish Armed Forces - Community Tasks

Turkey vs Turkey perhaps?

joking

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Old 2016-09-29, 21:16   #22
I-Omer-I
Default Re: Turkish Armed Forces - Community Tasks

Hey, hello PR community! I'm reviving this topic to say two important things.

I'm working for TaW mod group which makes an effort to add Turkish Armed Forces into the game, but we also want to help PR community to see Turkish army in Project Reality too, so we'll share some of our models to see the fruits of both these attempts. But we seriously need help to manage this.

At first, I have opened a topic for three weapon models about two months ago and I still couldn't find an animator to help us since then. So I decided to use animations of weapons which fits. I'm gonna use HK417's animations and sounds for MPT-76, G3's animations for HK33 and pistol animations for Kılın? 2000. It's also a permission request to use them in our personal mod, and I hope it won't be a problem for you guys.

And secondly, I made a T129 model that is waiting to get inner models, UV map and textures, and then be added in game. I can't do these things due to my other priorities so I'm looking for any person who can carry it off. Here is some pics from what I did;







I'll send the model to the one who is fancy helping us. I'm willing to see it out, and I can't do it without your help. I'm waiting your ideas...
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Old 2016-09-29, 21:36   #23
[R-DEV]Mineral
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Default Re: Turkish Armed Forces - Community Tasks

Please don't publish our animations before you actually get permission from us. Nice work on the models! I hope you can find people to help.

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Old 2016-09-30, 10:48   #24
I-Omer-I
Default Re: Turkish Armed Forces - Community Tasks

Don't worry, I won't use them without permission. But could you tell me please, who I should ask to?
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Old 2016-09-30, 12:22   #25
[R-DEV]Mineral
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Me,mats,... We Will likely not give permission unless we can do a form of Trade. That's how we usually operate.

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Old 2016-10-28, 19:45   #26
I-Omer-I
Default Re: Turkish Armed Forces - Community Tasks

This thread needs an update...

Handheld weapon's texture maps are done...

That's HK33;



And with T40 grenade launcher;


MPT-76;


With AVCI x 1.5-6 optic;


And with T40 MPT version;


At last, Kılın? 2000 MEGA pistol;



Vehicle models

Cobra 4x4;



T129 ATAK;



UV maps are ready, but they still need textures and some polishing. C'mon guys, I can't handle all these works on my own!
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Old 2016-10-28, 21:23   #27
sweedensniiperr
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Default Re: Turkish Armed Forces - Community Tasks

Have you fased out all of your G3s, is it a plan for it in the faction?

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Old 2016-10-28, 22:09   #28
I-Omer-I
Default Re: Turkish Armed Forces - Community Tasks

Quote:
Originally Posted by sweedensniiperr View Post
Have you fased out all of your G3s, is it a plan for it in the faction?
Nope... grimy old G3's are still used predominantly, but they're slowly giving their places to MPT's. And also MKE product HK33's are widely used.

Here are some photos of our guys with HK33's;





And with MPT-76;



And at last, brotherhood of the rifles;



source;
TSK Personeli Foto?raf Galerisi - Sayfa 62 - TRMilitary

By the way, I'm currently working on animations and 3rd person models and I'll send you the results soon...

But please, someone help me!
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Old 2016-10-29, 03:18   #29
CaptMiller
Default Re: Turkish Armed Forces - Community Tasks

Nice ! Hope we will see awesome mountain 4km maps for Turkish VS Kurds fights
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Old 2016-10-29, 08:30   #30
I-Omer-I
Default Re: Turkish Armed Forces - Community Tasks

Quote:
Originally Posted by CaptMiller View Post
Nice ! Hope we will see awesome mountain 4km maps for Turkish VS Kurds fights
And hope we can find a mapper to help us...

...and make you happy...
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