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PR:BF2 Community Factions Discussion on PR:BF2 community factions.

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Old 2018-11-27, 11:17   #21
[R-DEV]​Hans_Strudel
PR:BF2 Developer

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Default Re: [Faction Concept] JSDF

Quote:
Originally Posted by HeneraLuna View Post
BFBC is more fitting to the game imo because it has no radio filters not like the BF1942
It doesn't matter already due to fact that we are not allowed to take anything what we want from other games without permission (and i dont think DICE will give it so easily). So i think we must record our own voices and BFBC2 could be good sample to compare with.

Quote:
Originally Posted by LiamBai View Post
If I'm not mistaken a lot of the voices are done by the community. Certainly the German and Argentinian voices are, and I'd guess the French, Polish and Dutch ones too. AFAIK it's just a case of recording(with good quality ideally) the relevant lines for each case and then having two versions of each, one with radio static and one without.

Given the fairly sizeable Japanese community, I don't think getting voices done would be a big issue. In fact, people would probably line up to do it if the JSDF faction was nearing completion.
I see. So the voices are not in the top priority things. Then i will move my focus on something else. Thank you for explanation
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Last edited by Hans_Strudel; 2018-11-27 at 11:32..
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Old 2018-11-28, 01:09   #22
bouya_tetsu
Supporting Member
Default Re: [Faction Concept] JSDF

Probably these Japanese files such as included in BFBC2, BF1942 are not allowed to use in PR-mod due to copyright.
However that time will come sooner or later.
As Liam san says, people in Japanese PR community will help if the developing team for JSDF is recruiting volunteers for voice acting.
Of course I will help you but I have no skills/knowledges about modelling, programming and voice acting etc.
Please do not hesitate to order me if you need anything I can do(posting on JP PR community, asking question/researching for japanese ministry of defense).
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Last edited by bouya_tetsu; 2018-11-28 at 01:16.. Reason: i wrote dew to
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Old 2018-11-28, 01:24   #23
bouya_tetsu
Supporting Member
Default Re: [Faction Concept] JSDF

it could be helpful

https://www.realitymod.com/forum/sho...d.php?t=122291
https://www.realitymod.com/forum/sho...d.php?t=119378
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Old 2018-11-28, 04:09   #24
[R-DEV]​ALADE3N
PR:BF2 Developer

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Default Re: [Faction Concept] JSDF

i think anders left the team , as you can see he is a retired dev

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Old 2018-11-28, 20:02   #25
[R-DEV]​Hans_Strudel
PR:BF2 Developer

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Default Re: [Faction Concept] JSDF

These requirments (2nd thread link) and advices are exactly what i was looking for. Thank you.

About japanese PR community support, i will be glad if they will participate in development. We need 3 different voices for record and i hope Japanese community will respond.
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Old 2018-11-30, 01:34   #26
bouya_tetsu
Supporting Member
Default Re: [Faction Concept] JSDF

okay
I will ask them
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Old 2020-01-12, 15:28   #27
Harugawa

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Default Re: [Faction Concept] JSDF

I very hope, JSDF is coming into game. I want them so much! Good luck in development, tovarish.
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Old 2020-03-17, 17:42   #28
Rabbit
Default Re: [Faction Concept] JSDF

Wouldn't the boxer be a better place holder for the apc?
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Old 2020-03-17, 18:22   #29
[R-DEV]​Hans_Strudel
PR:BF2 Developer

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Default Re: [Faction Concept] JSDF

Quote:
Originally Posted by Rabbit View Post
Wouldn't the boxer be a better place holder for the apc?
No, because there are no boxers in Japan, while some US troops there have Strikers, so in theory they can participate in battle in Japan. Last time i was checking JSDF armament i found out that some AAV7A1's are on thier service, so i am thinking to change place holder on it.
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Old 2020-03-17, 19:22   #30
Rabbit
Default Re: [Faction Concept] JSDF

I mean a place holder in terms of how it looks. Just reskin it or something in the mean time.
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