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Project Reality News Project Reality news releases and announcements. |
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2012-11-16, 16:03 | #21 |
Join Date: Dec 2009
Posts: 504
United States of America
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Re: PR:BF2 v1.0 Developer Podcast - DEVCAST #1
dat Aimpoint CompM4.
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2012-11-16, 16:54 | #22 |
Join Date: Aug 2012
Posts: 607
Romania
Location: cluj
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Re: PR:BF2 v1.0 Developer Podcast - DEVCAST #1
nice work BUT WANT MORE
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2012-11-16, 17:57 | #23 |
Join Date: Mar 2012
Posts: 1
Germany
Location: Bonn
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Re: PR:BF2 v1.0 Developer Podcast - DEVCAST #1
just one word....
AWEEESOOOOMEEE!!!!!!!! |
2012-11-16, 18:36 | #24 |
Join Date: Sep 2009
Posts: 1,772
Netherlands
Location: The Pub
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Re: PR:BF2 v1.0 Developer Podcast - DEVCAST #1
That's what happened with all of ones when watching it. |
We are staying up!
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2012-11-16, 18:43 | #25 |
Join Date: Oct 2009
Posts: 24
Norway
Location: Voss
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Re: PR:BF2 v1.0 Developer Podcast - DEVCAST #1
Fucking sweet guys. Will donate asap.
Cant wait for 1.0! Man, you guys are giving away the best game I've ever played for free, makes me all warm inside! |
2012-11-16, 19:24 | #26 |
Join Date: Jun 2009
Posts: 588
Denmark
Location: Copenhagen
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Re: PR:BF2 v1.0 Developer Podcast - DEVCAST #1
Nice idea with a Devcast, nice to see you are still making progress. Keep up the good work guys!
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2012-11-16, 19:40 | #27 |
Join Date: Aug 2011
Posts: 1,246
Canada
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Re: PR:BF2 v1.0 Developer Podcast - DEVCAST #1
the spotter class looks cool.
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2012-11-16, 19:52 | #28 |
Join Date: Jan 2010
Posts: 2,047
Canada
Location: Vancouver, BC
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Re: PR:BF2 v1.0 Developer Podcast - DEVCAST #1
That was an EBR I saw there, right?
Thanks devs. |
2012-11-16, 19:52 | #29 |
Join Date: Jul 2007
Posts: 269
United States of America
Location: Lakeland, Fl
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Re: PR:BF2 v1.0 Developer Podcast - DEVCAST #1
Sploosh.
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2012-11-16, 20:38 | #30 |
Join Date: Oct 2010
Posts: 4,158
Guam
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Re: PR:BF2 v1.0 Developer Podcast - DEVCAST #1
Has the range of seeing your teammates name-tags been reduced? When you're looking at the guy with the PKM firing at the T-shaped you don't see the friendlies' tags as they're moving up the stairs; would you not have been able to see that in the current version of PR?
The thought of you removing them completely struck me, but considering you can clearly see the tags in the last clip that's out of the question, unless it has something to do with the layer etc. |
Tags |
animations, devcast, developer, podcast, prbf2, project, reality, sounds, v10, weapons |
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