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Old 2012-11-16, 16:03   #21
Kothra

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Default Re: PR:BF2 v1.0 Developer Podcast - DEVCAST #1

dat Aimpoint CompM4.
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Old 2012-11-16, 16:54   #22
baltimore

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Default Re: PR:BF2 v1.0 Developer Podcast - DEVCAST #1

nice work BUT WANT MORE
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Old 2012-11-16, 17:57   #23
=MSK=Mastergunner

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Default Re: PR:BF2 v1.0 Developer Podcast - DEVCAST #1

just one word....

AWEEESOOOOMEEE!!!!!!!!
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Old 2012-11-16, 18:36   #24
Pronck
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Default Re: PR:BF2 v1.0 Developer Podcast - DEVCAST #1



That's what happened with all of ones when watching it.

We are staying up!
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Old 2012-11-16, 18:43   #25
Godskalken
Default Re: PR:BF2 v1.0 Developer Podcast - DEVCAST #1

Fucking sweet guys. Will donate asap.

Cant wait for 1.0! Man, you guys are giving away the best game I've ever played for free, makes me all warm inside!
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Old 2012-11-16, 19:24   #26
Gosu-Rizzle

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Default Re: PR:BF2 v1.0 Developer Podcast - DEVCAST #1

Nice idea with a Devcast, nice to see you are still making progress. Keep up the good work guys!
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Old 2012-11-16, 19:40   #27
40mmrain
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Default Re: PR:BF2 v1.0 Developer Podcast - DEVCAST #1

the spotter class looks cool.
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Old 2012-11-16, 19:52   #28
ShockUnitBlack
Default Re: PR:BF2 v1.0 Developer Podcast - DEVCAST #1

That was an EBR I saw there, right?

Thanks devs.
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Old 2012-11-16, 19:52   #29
TheAmazingYant
Default Re: PR:BF2 v1.0 Developer Podcast - DEVCAST #1

Sploosh.
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Old 2012-11-16, 20:38   #30
saXoni
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Default Re: PR:BF2 v1.0 Developer Podcast - DEVCAST #1

Has the range of seeing your teammates name-tags been reduced? When you're looking at the guy with the PKM firing at the T-shaped you don't see the friendlies' tags as they're moving up the stairs; would you not have been able to see that in the current version of PR?

The thought of you removing them completely struck me, but considering you can clearly see the tags in the last clip that's out of the question, unless it has something to do with the layer etc.
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