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PR:BF2 Feedback Post your feedback on the current Project Reality release (including SinglePlayer). |
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2022-04-28, 15:47 | #21 | |
Join Date: Mar 2019
Posts: 150
Benelux
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Re: TOW emplacement is now labour intensive
The TOW is now a better crew served weapon, although having the reload bar return would be nice. The SPG-9 on the other hand has become very unuseable, especially given the nerf to resupplying ammo technicals.
It seems to take 30 seconds per small ammo crate resupplied, which means that the ammo technical takes 90 to resupply 6 SPG-9 rockets, not considering the time required to drive back and forth. The spg-9 technical on the other hand resupplies much more quickly for some reason, so is now always a better option, which is a bit silly.. One person manning an spg-9 technical, parking it somewhere and shooting from stationary >> full squad manning and resupplying spg-9. (and yes, I've ran several squads attempting to do the latter). Quote:
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2022-04-28, 17:55 | #22 |
Join Date: Mar 2016
Posts: 493
Yugoslavia
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Re: TOW emplacement is now labour intensive
Why would you wait for ammo technical, when you can rearm from hideout? Now, I would guess that rearm speed from hideout is similar to small ammo crate, so feedback from that side stands.
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Last edited by InfantryGamer42; 2022-04-28 at 21:49..
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2022-04-28, 21:03 | #23 |
Join Date: Mar 2019
Posts: 150
Benelux
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Re: TOW emplacement is now labour intensive
Yes but that's kinda the point: my main base should be better at resupplying than a random tunnel dug into the ground. The main base should be where these spg-9 rockets are stored, and they only weigh 4.5 kg a piece, so it really should not take longer to load 6 of them into a truck than reloading an entire T-62.
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2022-04-28, 21:49 | #24 | |
Join Date: Mar 2016
Posts: 493
Yugoslavia
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Re: TOW emplacement is now labour intensive
Quote:
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2022-04-29, 08:03 | #25 | |
Join Date: Mar 2019
Posts: 150
Benelux
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Re: TOW emplacement is now labour intensive
Quote:
My point is that it shouldn't be easier to resupply an spg-9 vehicle than a stationary spg-9. At the current point, the RPG-7 is a better option against both infantry and vehicles at all but the most extreme ranges. | |
2022-05-03, 12:48 | #26 |
Join Date: Mar 2019
Posts: 70
United States of America
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Re: TOW emplacement is now labour intensive
For the SPG emplacement itself reloading in seconds from a personal test
9.41/rnd (Round) 8.2/ht (Heat) 11.8/frg (Frag) 2 ab (ammobags) to refill the SPG fully Refill ur ammo bag from the boxes or crate in sec 6.88/Ab (ammobox) 11.21/Ac (ammocrate) |
2022-05-03, 15:24 | #27 | |
Join Date: Mar 2019
Posts: 150
Benelux
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Re: TOW emplacement is now labour intensive
Quote:
I guess I'll just have to get used to the pain of insurgent logistics. | |
2022-05-05, 03:03 | #28 | |
Join Date: Nov 2016
Posts: 32
Australia
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Re: TOW emplacement is now labour intensive
Quote:
The SPG has a very slow traverse and limited elevation so is best suited to covering a specific area. It's usually up against vehicles with thermals and/or high zoom weapons. You usually build the hideout in the most covered and hidden position that allows covered/concealed access to the nearby cache. But the spg emplacement is usually away from there with open ground between it and the cache position so it can have an actually useful field of vision. Sometimes it is literally impossible to build it somewhere with a useful field of vision and for guys running ammo to cross the open ground to that location due to APC and the abundance of blufor scoped automatic rifles. So you can build it, then never get ammo to it. The only time you can actually build and use one now is right on top of a cache or hideout, which are in bad firing positions usually, or build the hideout in a bad reinforcement position but a good fov. | |
2022-06-24, 11:42 | #29 |
Join Date: Jan 2011
Posts: 95
Afghanistan
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Re: TOW emplacement is now labour intensive
Do you want to be that guy that carries ammo for a whole game? Im tired of screaming to my squad mates to carry ammo or being screamed at to carry ammo by someone.
Even the goddamn machineguns. Yes, in the past you still occasionally had to drop some ammo off if you kept camping for a long while. But it was staggered. Not everything was out of ammo at the same time. Like I haven´t tried all the emplacements yet so maybe it doesn´t work like this for all BLUFOR stuff but for the insurgents you start with 0 on the machineguns and + on the SPG. Thats a whole lot of ammo running to get shit done. And you basically have 3 people having all the fun , shooting guns, and 3 mules running around feeding ammo from the first second. Hell no. I dont care if it was done for "balance reasons". Things worked for 10 years, stop touching it with your sweaty palms. If you have to, nerf the TOW, nerf the SPG, increase reload time, decrease explosion radious. Its a game, and nobody likes carrying little bags back and forth like a good doggie. |
2022-06-24, 11:46 | #30 | |
Join Date: Jan 2011
Posts: 95
Afghanistan
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Re: TOW emplacement is now labour intensive
Quote:
This is so dumb. The issue with them was if anything that they were overpowered. Now if you have a "well oiled" squad of squad members who like to roleplay a fucking ammo-carrier then you´ll do even better. If you´re a more casual player, or basically don´t enjoy running back and forth for 5 minutes every time a FoB has been built, you´re tough out of luck. And frankly I don´t want to demand anything from my squadmates I despise doing myself when Im leading a squad, so here I am in a pickle. Half the time I end up filling the goddamn crap myself as a SQL because I Feel like shit asking someone to do it while the rest of us enjoy target practice. | |
Last edited by Stolt_Yugoslav; 2022-06-24 at 11:53..
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