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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2022-04-18, 09:11 | #21 | |
Join Date: Nov 2020
Posts: 91
Germany
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Re: Ammo runner request-able kit
Quote:
If you’re in a place behind enemy lines where supplies cannot reach you, you need to conserve ammo. That’s how it is in real life. I can already guarantee you guys that the devs won’t implement this ammo runner kit. | |
2022-04-18, 11:07 | #22 | |
Join Date: Jul 2017
Posts: 476
Trinidad and Tobago
Location: Grenada (Another Island)
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Re: Ammo runner request-able kit
Quote:
His may 'issue' now (since the update) is that riflemen don't carry enough ammo to resupply emplacements, it takes about a minute to reload ammo bag after each throw (based on where you get it from) which is crucial in terms of resupplying TOWs and AAs sometimes even mortars when enemy assets are fastly approaching. Even if you have 8 men with you, will you really want all 8 of them to grab rifleman kits potentially leaving yourselves open to attacks from apcs or a unreported squad depending on where your fob is. As much as I agree with you that not all "problems" need to solved especially in a game like this. Those "problems" are what makes combat interesting, it leaves you to really analyze and think. (Is this the right time to be asking for the only ammo bag in the squad that might be more impactful later in the round?) | |
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