|
PR Changelogs The changelogs for recently released Project Reality versions |
|
Thread Tools | Display Modes |
2020-12-21, 21:32 | #21 |
Join Date: Mar 2016
Posts: 493
Yugoslavia
|
Re: PR:BF2 v1.6.4.0 Changelog
|
2020-12-21, 22:35 | #22 | |
PR:BF2 Developer
|
Re: PR:BF2 v1.6.4.0 Changelog
Quote:
It's intentional since in COOP, it follows the vanilla Battlefield 2 mechanic of using the medic bag to heal yourself in addition to others compared to deployment where self-healing is removed because it encourages lone-wolfing and allows you to negate any hits by pulling a medic bag out and getting infinite health as long as you are behind cover. You can still get a fellow medic teammate to heal you or use dressings to heal a partial amount of health. COOP has always been kind of a hybrid between classic Battlefield 2-style core mechanics mixed with PR gameplay and elements. | |
|
||
Last edited by Arab; 2020-12-21 at 22:42..
|
2021-02-28, 10:01 | #23 |
PR:BF2 Lead Developer
|
Re: PR:BF2 v1.6.4.0 Changelog
PR:BF2 v1.6.4.2 Changelog (2021/02/28)
----------------------- General:
Menu:
Kits:
Vehicles:
Weapons:
Levels:
|
Mineral: TIL that Wire-guided missiles actually use wire
|
|
2021-02-28, 11:21 | #24 |
Join Date: May 2020
Posts: 32
Japan
|
Re: PR:BF2 v1.6.4.0 Changelog
CTD upon loading map since 1.6.4.2
|
2021-02-28, 12:20 | #26 |
Join Date: Jul 2013
Posts: 106
Turkey
Location: Bandirma
|
Re: PR:BF2 v1.6.4.0 Changelog
|
2021-02-28, 12:32 | #27 | |
Join Date: Sep 2008
Posts: 1,008
Sweden
Location: Stockholm
|
Re: PR:BF2 v1.6.4.0 Changelog
Quote:
| |
2021-02-28, 12:52 | #28 | |
PR:BF2 Lead Developer
|
Re: PR:BF2 v1.6.4.0 Changelog
Quote:
| |
Mineral: TIL that Wire-guided missiles actually use wire
|
||
2021-02-28, 14:30 | #29 | |
Join Date: Jul 2013
Posts: 106
Turkey
Location: Bandirma
|
Re: PR:BF2 v1.6.4.0 Changelog
Quote:
if anyone having problems when map loading try deleting reshade.. it might be because of updated directX https://www.realitymod.com/forum/sho...d.php?t=118973 Reshade does NOT work with PR v1.6.4.2 and higher! well he already updated the post can you guys integrate the reshade also just like mumble :=) | |
2021-02-28, 15:00 | #30 |
Join Date: Apr 2008
Posts: 208
Switzerland
Location: Geneva
|
Re: PR:BF2 v1.6.4.0 Changelog
Really nice changelog guys! I do really like the deviation setting time getting lowered those 10 sec of death were too much in my opinion. Been killed way too much when somebody showed up 10 m from me and your not able to shoot a single bullet into him because deviation settle was not even starting. Some mates and I noticed that the game seems to be smoothier and fps wise improved! Does it have something to do with the new Direct X implementation or something ? (some said it’s worse but in my case 3rd map already and I feel much more fluid) can’t wait to try the new kafr!!!
|