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Modding Tutorials Information and tutorials related to modding BF2. |
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2013-08-07, 07:32 | #21 |
Retired PR Developer
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Re: Airbase textures PR 1.0?
The textures aren't actually in v1.0 since nothing uses them yet. They where in v0.98 however as part of PR:F since as that tut states near the top, it uses some of them although not quite in the same way but same textures for the most part.
If you've uninstalled PR:F etc I can possibly look into uploading them later for you. - Moved your post into the tut topic. |
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2013-08-07, 08:05 | #22 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
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Re: Making an Airbase
if u could and as well put a "proper" file direction where its going to be in future so i could put it now there so my model would be compatible with next version of PR
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2013-08-07, 08:10 | #23 |
Retired PR Developer
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Re: Making an Airbase
In fact the textures where uploaded before and where part of the OP
http://realitymodfiles.com/rhino/tut...s_30-06-12.rar As for there final destination, as per the .rar file which already has the correct folder structure setup in it: *mod*\objects\staticobjects\pr\textures\airbase\ |
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2013-08-07, 16:32 | #24 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
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Re: Making an Airbase
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2013-08-08, 04:27 | #25 |
Retired PR Developer
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Re: Making an Airbase
Good start but a few things I can see.
First of all, your colour dirt is far too strong in many places, should be a subtle touch otherwise it doesn't look right and you should use the "dirt textures" for the tyre skid marks, oil spills etc, as part of the "Dirt" section of the OP. Secondly your detail, concrete slab textures need more work aligning with the runway etc. It looks like you've made it to the correct grid, just that right now you've not fully lined up the texture with the Grid. Don't be afraid on this texture to detach some UVs and move different elements about to get them lined up for that bit, and for bits at angles etc. If you look at this screenshot of the Falklands Angled Taxiway from the OP: http://i.imgur.com/n87DF.jpg You can see that I've rotated the UVs round so the slabs are at the same angle of that bit of taxiway. Although one thing you might need to fix with your model before you do that is that it looks like your angled taxiways, aren't actually the same width as the bits they join onto, they look much tinnier. Your corners etc you should also try and map the detail texture to them so it looks they are their own block or blocks more or less like this: http://realitymodfiles.com/rhino/pro...airbase_51.jpg http://realitymodfiles.com/rhino/pro...airbase_17.jpg http://realitymodfiles.com/rhino/pro...airbase_53.jpg Thirdly your markings, your central runway lines look really fat and short to me? Should be thinner and longer? Your end lines also don't look quite right to me? Think their main problem thou is there colour with no dirt on them pretty much? Are you also planning any taxiway lines or dose the one your basing this one off not have any? Fourthly I take it this is a helicopter runway/airbase? If so then you might want to re-think your hanger etc setup as if the helictoper wheels get removed, then your airbase layout can't work which I know this is a realistic setup for a helictoper airbase with heli runway, but if we have to remove the working wheels from the choppers then they can't spawn in the hangers and taxi out to the runway as they would in r/l. So you may want to think about helipads on the side, with the runway being just for show Lastly from a realism and gameplay POV, having an antenna tower next to the runway/airbase is both unrealistic and bad for gameplay, for the same reason that its a hazard choppers (or jets if there where any) will crash into That's unless you've got a clear ref of the real base your making it of that its there but I doubt it But ye, other than that, good work so far and I'm really glad someone is taking this new system on! |
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2013-08-08, 05:52 | #26 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
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Re: Making an Airbase
deamn,..... and here i need to rework it again....
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2013-08-08, 05:55 | #27 |
Retired PR Developer
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Re: Making an Airbase
I always advise posting your stages of development for feedback as otherwise you often find that you've got to what you think was the end or near the end, then you find out you need to do a load of rework which by that time, means you need to do much more work which otherwise would've been simpler to fix before.
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2013-08-08, 09:43 | #28 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
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Re: Making an Airbase
https://www.dropbox.com/s/tmemghnqic...1-38-44-53.png
https://www.dropbox.com/s/eh22a5ohbd...1-38-01-66.png since im at work now and doing this model atm i would be greatful if u could respond asap sinse now i have nothing to do but soon some one will find out that im doing nothing and put some work on me so let me know how is it going |
2013-08-08, 10:12 | #29 |
Retired PR Developer
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Re: Making an Airbase
Your images won't load... I suggest uploading them to imgur: the simple image sharer and preferably in .jpg format.
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2013-08-08, 10:39 | #30 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
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Re: Making an Airbase
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Tags |
airbase, info, making, modelling, textures |
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