project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Modelling & Animations
02 Nov 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Modelling & Animations Everything but Static Objects

Reply
 
Thread Tools Display Modes
Old 2015-10-13, 16:12   #21
maurib
Default Re: [Weapon] RWS Konsberg [WIP]

Quote:
Originally Posted by Kovanaama View Post
Unwrap UVW Mapping of model to single UV Map for Texture Making - Game Texturing

Here is pretty good basic tutorial how to do uv unwrap with 3dsmax9. Just remember, If you want some object to be more detailed then you must make it bigger in UV sheet.

EDIT: After that you can apply AO map to it to give more realistic texture with shadows.

Here is how to do it --> https://www.youtube.com/watch?v=aGTWZBVBgqI
Thanks, but i use blender and dont worry about it i know how to do it, i?ve already done textures like this for the polish faction
maurib is offline Reply With Quote
Old 2015-10-13, 16:19   #22
Kovanaama
Default Re: [Weapon] RWS Konsberg [WIP]

Quote:
Originally Posted by maurib View Post
Thanks, but i use blender and dont worry about it i know how to do it, i?ve already done textures like this for the polish faction
Aah exelent.
Kovanaama is offline Reply With Quote
Old 2015-11-16, 23:24   #23
maurib
Default Re: [Weapon] RWS Konsberg [WIP]

I just finished texturing most of the model

https://p3d.in/AwX1B
maurib is offline Reply With Quote
Old 2015-11-17, 00:10   #24
H.sta
Supporting Member

H.sta's Avatar
Default Re: [Weapon] RWS Konsberg [WIP]

Quote:
Originally Posted by maurib View Post
I just finished texturing most of the model

https://p3d.in/AwX1B
That looks great Maurib!

Awesome work

H.sta is offline Reply With Quote
Old 2015-11-17, 07:48   #25
Kovanaama
Default Re: [Weapon] RWS Konsberg [WIP]

Suberb!!
Kovanaama is offline Reply With Quote
Old 2015-11-25, 20:40   #26
qs-racer
Supporting Member

qs-racer's Avatar
Default Re: [Weapon] RWS Konsberg [WIP]

Looks great.

Maybe add more dust or dry brow grease too make it look more "coming from the battle".
qs-racer is offline Reply With Quote
Old 2015-11-30, 19:35   #27
maurib
Default Re: [Weapon] RWS Konsberg [WIP]

I finally finished the model, i made a couple of changes and updated th texture, also a base was made for the model andi added a narmal map

https://p3d.in/AwX1B
maurib is offline Reply With Quote
Old 2015-11-30, 23:42   #28
H.sta
Supporting Member

H.sta's Avatar
Default Re: [Weapon] RWS Konsberg [WIP]

That is really great work Maurib!

Any chance you could send me a backup?

H.sta is offline Reply With Quote
Old 2015-12-01, 07:10   #29
mries
Supporting Member
Default Re: [Weapon] RWS Konsberg [WIP]

Nice model, good work!!

mries is offline Reply With Quote
Old 2015-12-01, 18:14   #30
ddeo
Retired PR Developer
Default Re: [Weapon] RWS Konsberg [WIP]

Heavy low-poly, but I think it will work in game, just remember to add next time more curves. Texture is good.

Regarding curves and lowpoly, you need to prepare LOD variants now. When that will be done we can think about colmeshes. Do you need any tips or You know how to handle it?

Cheers.
ddeo is offline Reply With Quote
Reply


Tags
konsberg, rws, weapon, wip

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 04:35.