2013-01-31, 14:08 | #21 |
|
Re: [Static] Tobruk bunker (WIP)
|
2013-01-31, 14:12 | #22 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
|
Re: [Static] Tobruk bunker (WIP)
If you want the panzer turret to rotate, it needs to be exported as a vehicle, not a static. The word static rather gives it away, it would seem.
|
|
|
2013-01-31, 14:21 | #23 |
|
Re: [Static] Tobruk bunker (WIP)
|
2013-01-31, 15:17 | #24 |
Retired PR Developer
|
Re: [Static] Tobruk bunker (WIP)
|
|
|
2013-01-31, 15:23 | #25 |
Retired PR Developer
|
Re: [Static] Tobruk bunker (WIP)
Even if it's buried, I don't see why couldn't it be destroyed. It will make a sort rectangular hole.
Actually it would be interesting the Tobruk blows up only when the shell gets through the small hole. Then it would explode from the inside. |
2013-01-31, 15:26 | #26 |
Join Date: Mar 2012
Posts: 1,530
Portugal
Location: Porto
|
Re: [Static] Tobruk bunker (WIP)
I think a destroyed version is too much work for this bunker if it was for the larger ones I might support it, but no need to do it on this one
good job btw |
2013-01-31, 15:33 | #27 | |
Join Date: Mar 2009
Posts: 943
Denmark
|
Re: [Static] Tobruk bunker (WIP)
Quote:
For the destruction of this model I think it could be interesting to make a version where the roof is caved in but the walls are still good preventing it from making weird interactions with the terrain if buried which is most likely going to be on some sides if not all. I'm not familiar with destructible "change" but I guess we are back to the "vehicle" thing and not static object and of-course killing whoever is inside when it happens is logic. First i'm gonna focus on getting the "normal" statics finished first though. I will definitely add a box so the height is good and a mounted machine gun. I suppose I can borrow one that is already made. Perhaps someone knows a good weapon and its file name? I went a bit rough on the edges with the "turret" but I'm gonna make it more round if the textures can't obscure the fact that its very "squarish" I was looking at existing bunker models and even with low detail on the holes they look okay. I want to keep the Tri count as low as possibly so I can add some maybe more interesting details later. | |
Last edited by Gracler; 2013-01-31 at 15:44..
|
2013-01-31, 15:47 | #28 |
Retired PR Developer
Join Date: Sep 2010
Posts: 1,604
Portugal
Location: Porto
|
Re: [Static] Tobruk bunker (WIP)
Hmm...can you make the box as a separable part or as an alternative version?
To be honest I like the idea of the bunker covered than without, but having both versions would be even better. |
2013-01-31, 15:54 | #29 |
Join Date: Mar 2009
Posts: 943
Denmark
|
Re: [Static] Tobruk bunker (WIP)
Not sure i follow you . you talking about the box on the floor of the turret? or to remove the external walls that are not seen if totally buried?
|
2013-01-31, 15:58 | #30 | |
Retired PR Developer
|
Re: [Static] Tobruk bunker (WIP)
Quote:
I'm not sure if the change from normal to destroyed state kills a player inside.. | |
|
||
Tags |
bunker, militarytobruk, poxo is ghey, static, tobruk, wip, ww2 |
|
|