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Community Maps Maps created by PR community members. |
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2015-07-28, 08:32 | #21 | |||||
Join Date: Jul 2006
Posts: 1,123
United Kingdom
Location: London
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Re: [Map] Khe Sanh (2km) [WIP]
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EDIT: This is pretty hard to follow without the images, the basic idea is to avoid letterboxing in the render window, right? | |||||
"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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2015-07-28, 08:52 | #22 |
Join Date: Jul 2006
Posts: 1,123
United Kingdom
Location: London
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Re: [Map] Khe Sanh (2km) [WIP]
So I don't think the static I used (sandbag_wall_destroyable_5m) is explicitly listed on the restricted statics thread, although it should have been obvious not to use it anyway.
https://www.realitymod.com/forum/f35...your-maps.html |
"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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2022-10-25, 10:47 | #23 | |
Join Date: Apr 2019
Posts: 9
Sweden
Location: Stockholm
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Re: [Map] Khe Sanh (2km) [WIP]
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2022-10-30, 08:20 | #24 |
PR:BF2 Developer
Join Date: Feb 2016
Posts: 569
Philippines
Location: Cebu
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Re: [Map] Khe Sanh (2km) [WIP]
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