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Old 2015-06-15, 15:48   #21
[MI5] Richard.Price
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Default Re: PR:BF2 v1.3.1.0 Changelog

Glad that you guys fixed the ban function, so I don't have to !tb them anymore, really appreciate it.

Oh BTW nice work on the new ZTZ-99. Just wondering if the ZTZ-99 has such a low profile IRL, I mean really low, even lower than a T-90? Saw both of them in BF4 and seems ZTZ-99s are bit bigger than T-90s?
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Old 2015-06-15, 17:39   #22
[KSK]Eichhoernsche
Default Re: PR:BF2 v1.3.1.0 Changelog

Quote:
Originally Posted by nir0 View Post
irl u don't have balance. if we talk about Germany vs Russia map (Dovre), we should have:
1) 14 German players facing 86 Russian
PLUS
2) 1 puma vs 100 BMP-3
good luck
This made me laugh for 10 seconds. Nice comment
And you're right. And most likely the German Puma isn't operational, or it can only be brought to the battle chartering a russian tupolev
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Old 2015-06-15, 17:43   #23
Amrikirpgwarhead

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Default Re: PR:BF2 v1.3.1.0 Changelog

Fix the hipfire aa
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Old 2015-06-15, 18:12   #24
Gabi_A
Default Re: PR:BF2 v1.3.1.0 Changelog

Thank you, guys. Really good news. I?m annoying with Video.con CTD. Thank you.
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Old 2015-06-15, 19:10   #25
Spook
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Default Re: PR:BF2 v1.3.1.0 Changelog

Quote:
Originally Posted by Amrikirpgwarhead View Post
Fix the hipfire aa
Whats wrong with it? I tested it with all AA's for 1.3 and there was no advantage with hipfire. Choppers get a lock as soon as you just look at them with the AA be it hipfire or aimed down. And just like with aimed down, you can also lock onto targets in hipfire mode and kill them. The difference is that you as the user of the AA dont get a lock sound. The chopper always gets the sound.

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Old 2015-06-15, 19:32   #26
SHADOWNET
Default Re: PR:BF2 v1.3.1.0 Changelog

to all the kids who want snow camo for the MIGHTY RUSSIAN ARMY-

go 'ere-

https://www.realitymod.com/forum/f10...-soldiers.html
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Old 2015-06-15, 22:31   #27
PricelineNegotiator
Banned
Default Re: PR:BF2 v1.3.1.0 Changelog

Great work devs. I was so nervous the patch was going to be multiple GB (crap ISP), but it was only 17 MB. Praise the lord!

Quote:
Originally Posted by [MI5] Richard.Price View Post
-snip-
Who the hell let this guy on the forums? Now that the !b function is working, I won't have to hear his damn accent anymore!
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Old 2015-06-15, 22:59   #28
SnowOficer
Default Re: PR:BF2 v1.3.1.0 Changelog

Quote:
Originally Posted by Spook View Post
Really? The Famas has such a massive recoil, I prefer AK's over them anytime. One burst and you are looking at the stars :P
You crazy? the Famas is awesome on single fire range, and fully controllable on full auto.
and if I read correctly i can know remove the mortars and other assets with the squad leader radio, i notice it just wont do it.
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Old 2015-06-16, 12:50   #29
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: PR:BF2 v1.3.1.0 Changelog

Thread cleaned. Stay on topic.

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Old 2015-06-18, 20:30   #30
Raklodder
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Default Re: PR:BF2 v1.3.1.0 Changelog

Quote:
Originally Posted by [R-DEV]AncientMan View Post
DEPLOYABLES:
  • Fixed Deployable Firebase Foundation being shiny on certain maps.
How dare you remove our 24k golden FOBs?
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