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Old 2008-01-08, 18:07   #21
Hitperson
Retired PR Developer

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or "enemy boat spotted" on a desert map


Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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Old 2008-01-28, 00:38   #22
turnpipe
Supporting Member

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Default

Ive been able too go too my settings/sound.con file and quiet up forgotten hope since you dont need cockpit alarms and such.
rem ** Balance between 2d and 3d samples.
sound.setProperty "balance2d3d-default" 1
sound.setProperty "balance2d3d-eax" 1

It sure made the game more fun to play.
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Old 2008-01-28, 00:44   #23
BloodBane611
Supporting Member

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Quote:
or "enemy boat spotted" on a desert map
lulz, my favorite.



[R-CON]creepin - "because on the internet 0=1"

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Old 2008-01-28, 00:55   #24
turnpipe
Supporting Member

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Gamesounds.con

The devs could go through all of these and put things in 3d that you need.

rem -----------------------------------------------------------------------
rem ------------------------------ GAMELOGIC ------------------------------
rem -----------------------------------------------------------------------

Sound.addSound activate_nightvision
ObjectTemplate.soundFilename Common/Sound/nightvision_activate.wav
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.14

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1
ObjectTemplate.minDistance 1
ObjectTemplate.halfVolumeDistance 2

Sound.addSound S_TearGas
ObjectTemplate.soundFilename Common/Sound/cough_teargas.wav
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 2
ObjectTemplate.volume 0.7
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1
ObjectTemplate.minDistance 1
ObjectTemplate.halfVolumeDistance 2


Sound.addSound S_Poisoned
ObjectTemplate.soundFilename Common/Sound/cough_teargas.wav
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 2
ObjectTemplate.volume 0.7
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1
ObjectTemplate.minDistance 1
ObjectTemplate.halfVolumeDistance 2


Sound.addSound S_Drowning
ObjectTemplate.soundFilename Common/Sound/drown_1.wav
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.7
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1
ObjectTemplate.minDistance 1
ObjectTemplate.halfVolumeDistance 2

Sound.addSound activate_voip
ObjectTemplate.soundFilename Common/Sound/Hud/activate_voip.wav
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.35

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1

Sound.addSound deactivate_voip
ObjectTemplate.soundFilename Common/Sound/Hud/deactivate_voip.wav
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.35

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1

Sound.addSound order_smoke
ObjectTemplate.soundFilename Common/Sound/order_smoke.wav
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.volume 0.42

ObjectTemplate.reverbLevel 0.1
ObjectTemplate.minDistance 4

Sound.addSound lowOnTickets
ObjectTemplate.soundFilename Common/Sound/Hud/lowOnTickets.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.4

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

Sound.addSound failedExitVehicle
rem ObjectTemplate.soundFilename Common/Sound/Hud/lowOnTickets.wav
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1
rem -----------------------------------------------------------------------
rem --------------------- AWARD & PROMOTION STINGERS ----------------------
rem -----------------------------------------------------------------------

Sound.addSound promotionStinger
ObjectTemplate.soundFilename Common/Sound/Promotion.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.67
ObjectTemplate.pan 0.5



Sound.addSound awardStinger
ObjectTemplate.soundFilename Common/Sound/Award.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.67
ObjectTemplate.pan 0.5



rem -----------------------------------------------------------------------
rem -------------------------------- MENU ---------------------------------
rem -----------------------------------------------------------------------

Sound.addSound mapAction
ObjectTemplate.soundFilename Common/Sound/menu/mapAction.wav
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 38
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

Sound.addSound rosePress
ObjectTemplate.soundFilename Common/Sound/menu/rosePress.wav
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.28
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

Sound.addSound roseOver
ObjectTemplate.soundFilename Common/Sound/menu/roseOver.wav
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.26
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

Sound.addSound weaponOver
ObjectTemplate.soundFilename Common/Sound/menu/weaponOver.wav
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.21
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

Sound.addSound weaponSelect
ObjectTemplate.soundFilename Common/Sound/menu/weaponSelect.wav
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.25
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

Sound.addSound kitOver
ObjectTemplate.soundFilename Common/Sound/menu/kitOver.wav
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.22
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

Sound.addSound kitSelect
ObjectTemplate.soundFilename Common/Sound/menu/kitSelect.wav
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.27
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

Sound.addSound US_TeamSelect
ObjectTemplate.soundFilename Common/Sound/menu/kitSelect.wav
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.32
ObjectTemplate.pitch 0.5
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

Sound.addSound MEC_TeamSelect
ObjectTemplate.soundFilename Common/Sound/menu/kitSelect.wav
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.32
ObjectTemplate.pitch 0.5
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

Sound.addSound CH_TeamSelect
ObjectTemplate.soundFilename Common/Sound/menu/kitSelect.wav
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.32
ObjectTemplate.pitch 0.5
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

rem -----------------------------------------------------------------------
rem ----------------------------- HUD SOUNDS ----------------------------
rem -----------------------------------------------------------------------

Sound.addSound HUD_TargetTrack
ObjectTemplate.soundFilename Common/Sound/Hud/TargetTrack.wav
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.25
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1

Sound.addSound HUD_TargetLock
ObjectTemplate.soundFilename Common/Sound/Hud/TargetLock.wav
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.28

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1

Sound.addSound HUD_Air_to_Air_Heatseeker_Track
ObjectTemplate.soundFilename Common/Sound/Hud/Growler_Track.wav
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.28

ObjectTemplate.pitch 1.2
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1

Sound.addSound HUD_Air_to_Air_Heatseeker_Lock
ObjectTemplate.soundFilename Common/Sound/Hud/Growler_Lock.wav
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.30
ObjectTemplate.pitch 1.25
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1

Sound.addSound HUD_Heatseeker_Track_Warning
ObjectTemplate.soundFilename Common/Sound/Hud/heatseeker_track_warning.wav
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0
ObjectTemplate.pan 0
ObjectTemplate.reverbLevel 0

Sound.addSound HUD_Heatseeker_Lock_Warning
ObjectTemplate.soundFilename Common/Sound/Hud/heatseeker_lock_warning.wav
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1

Sound.addSound HUD_LaserGuided_Lock
ObjectTemplate.soundFilename Common/Sound/Hud/Laser_lock.wav
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1

Sound.addSound HUD_Laser_Track_Warning
ObjectTemplate.soundFilename Common/Sound/Hud/Laser_warning.wav
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1

Sound.addSound HUD_Satellite_scan
ObjectTemplate.soundFilename Common/Sound/Hud/Satellite_scan.ogg
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.27
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1

Sound.addSound HUD_Satellite_target
ObjectTemplate.soundFilename Common/Sound/Hud/Satellite_target.wav
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.29
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1

Sound.addSound HUD_Artillery_fail
ObjectTemplate.soundFilename Common/Sound/Hud/Artillery_fail.wav
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.29
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1

rem -----------------------------------------------------------------------
rem ------------------------- REPAIR HEAL RESUPPLY ------------------------
rem -----------------------------------------------------------------------

Sound.addSound S_Repair
ObjectTemplate.soundFilename common/sound/Repair_loop.wav
ObjectTemplate.loopCount 0
ObjectTemplate.stopType 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.46
ObjectTemplate.reverbLevel 1


Sound.addSound S_Heal
ObjectTemplate.soundFilename common/sound/Heal_loop.wav
ObjectTemplate.loopCount 0
ObjectTemplate.stopType 2
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.53
ObjectTemplate.reverbLevel 1



Sound.addSound S_Medipack_pickup
ObjectTemplate.soundFilename common/sound/pick_up_medipack.wav
ObjectTemplate.loopCount 1
ObjectTemplate.stopType 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.53
ObjectTemplate.reverbLevel 1



Sound.addSound S_Resupply
ObjectTemplate.soundFilename common/sound/Resupply_loop.wav
ObjectTemplate.loopCount 0
ObjectTemplate.stopType 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49

ObjectTemplate.reverbLevel 1


rem -----------------------------------------------------------------------
rem ------------------------------ SPRINT ---------------------------------
rem -----------------------------------------------------------------------

Sound.addSound S_SprintBreath
ObjectTemplate.soundFilename "objects/soldiers/common/sound/SprintBreath.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.stopType 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.69
ObjectTemplate.reverbLevel 1



rem -----------------------------------------------------------------------
rem ------------------------------ INJURY ---------------------------------
rem -----------------------------------------------------------------------

Sound.addSound S_Injury
ObjectTemplate.soundFilename common/sound/Die/ouch_01.wav,common/sound/Die/ouch_02.wav,common/sound/Die/ouch_03.wav,common/sound/Die/ouch_04.wav,common/sound/Die/ouch_05.wav,common/sound/Die/ouch_06.wav,common/sound/Die/ouch_07.wav,common/sound/Die/ouch_08.wav,common/sound/Die/ouch_09.wav,common/sound/Die/ouch_10.wav
ObjectTemplate.loopCount 1
ObjectTemplate.stopType 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.7
ObjectTemplate.reverbLevel 1

rem -----------------------------------------------------------------------
rem ------------------------------- WEAPONS -------------------------------
rem -----------------------------------------------------------------------

Sound.addSound S_GrapplingHookAttached
ObjectTemplate.soundFilename Common/Sound/latch_grapple.wav
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 4

rem -----------------------------------------------------------------------
rem ------------------------- WEAPONS OVERHEAT ----------------------------
rem -----------------------------------------------------------------------

Sound.addSound S_Weapon_Handheld_Overheat
ObjectTemplate.soundFilename common/sound/weapon_handheld_overheat.wav
ObjectTemplate.loopCount 1
ObjectTemplate.stopType 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.63
ObjectTemplate.reverbLevel 1

Sound.addSound S_Weapon_Vehicle_Overheat
ObjectTemplate.soundFilename common/sound/weapon_handheld_overheat.wav
ObjectTemplate.loopCount 1
ObjectTemplate.stopType 1
ObjectTemplate.is3dSound 0
ObjectTemplate.pitch 0.65
ObjectTemplate.volume 0.7
ObjectTemplate.reverbLevel 1


rem -----------------------------------------------------------------------
rem ------------------------- AMBIENCE----------------------------
rem -----------------------------------------------------------------------

Sound.addSound Commander_US_ambience
ObjectTemplate.soundFilename Common/Sound/CommanderAmbience.ogg
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.56

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1

Sound.addSound Commander_CH_ambience
ObjectTemplate.soundFilename Common/Sound/CommanderAmbience.ogg
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.56

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1

Sound.addSound Commander_MEC_ambience
ObjectTemplate.soundFilename Common/Sound/CommanderAmbience.ogg
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.56

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1

Sound.addSound Commander_EU_ambience
ObjectTemplate.soundFilename Common/Sound/CommanderAmbience.ogg
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.56

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1

Sound.addSound Commander_GB_ambience
ObjectTemplate.soundFilename Common/Sound/CommanderAmbience.ogg
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.56

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1

Sound.addSound player_underwater
ObjectTemplate.soundFilename Common/Sound/under_water.wav
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.56

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.1
ObjectTemplate.globalEffectLevel 0

rem -----------------------------------------------------------------------
rem ----------------------------- WIN AND LOOSE JINGLES ----------------------------
rem -----------------------------------------------------------------------

Sound.addSound us_win
ObjectTemplate.soundFilename Common/Sound/Menu/music/us_win.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

Sound.addSound us_loose
ObjectTemplate.soundFilename Common/Sound/Menu/music/us_loose.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

Sound.addSound ch_win
ObjectTemplate.soundFilename Common/Sound/Menu/music/ch_win.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

Sound.addSound ch_loose
ObjectTemplate.soundFilename Common/Sound/Menu/music/ch_loose.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

Sound.addSound mec_win
ObjectTemplate.soundFilename Common/Sound/Menu/music/mec_win.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

Sound.addSound mec_loose
ObjectTemplate.soundFilename Common/Sound/Menu/music/mec_loose.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

Sound.addSound eu_win
ObjectTemplate.soundFilename Common/Sound/Menu/music/eu_win.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

Sound.addSound eu_loose
ObjectTemplate.soundFilename Common/Sound/Menu/music/eu_lose.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

Sound.addSound gb_win
ObjectTemplate.soundFilename Common/Sound/Menu/music/gb_win.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

Sound.addSound gb_loose
ObjectTemplate.soundFilename Common/Sound/Menu/music/gb_loose.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

Sound.addSound meinsurgent_win
ObjectTemplate.soundFilename Common/Sound/Menu/music/rebel_win.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

Sound.addSound meinsurgent_loose
ObjectTemplate.soundFilename Common/Sound/Menu/music/rebel_lose.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

Sound.addSound chinsurgent_win
ObjectTemplate.soundFilename Common/Sound/Menu/music/rebel_win.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0

Sound.addSound chinsurgent_loose
ObjectTemplate.soundFilename Common/Sound/Menu/music/rebel_lose.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.49

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0



rem -----------------------------------------------------------------------
rem ----------------------------- INGAME MUSIC ----------------------------
rem -----------------------------------------------------------------------

beginRem
Sound.addSound music
ObjectTemplate.soundFilename
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 0.07

ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
endRem

rem -----------------------------------------------------------------------
rem ----------------------------- TAUNTS ----------------------------
rem -----------------------------------------------------------------------

Sound.addSound taunt_1
ObjectTemplate.soundFilename Common/Sound/taunt1.ogg,Common/Sound/taunt2.ogg,Common/Sound/taunt3.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.volume 0.7
ObjectTemplate.reverbLevel 0.1
ObjectTemplate.minDistance 4
turnpipe is offline
Old 2008-01-28, 09:51   #25
Herbie
Default

Quote:
Originally Posted by [R-CON]AfterDune View Post
2: The G3 does kick a bit, true. At least way more than it did before. Maybe it was way too accurate before? Someone with a good knowledge of the G3 should comment on this. I'm stuck with this thought: was the previous version of the G3 too accurate? If so, is the current setting as it should be? The G3 now handles different, I think it's something to get used to (or if it's incorrect, it should be changed).
I have fired 1000+ rounds with the G3 and to me this is the first time any game has ever given the rifle the "omph" it has in real life. The recoil feels almost spot on, and yes, when shooting the two rifles at a range, 5.56mm feels just ridiculously weak compared to 7.62mm. What this means is that it is easier to put more rounds on target in less time because it is less of an effort to reaquire the target. M16>G3.
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Old 2008-01-28, 10:01   #26
sofad
Retired PR Developer

sofad's Avatar
Default

@ turnpipe

sorry, but i dont get what you want to tell us above...

and i highly suggest to NOT mess with any soundsettings you dont 100% and fully understand!

sofad is offline
Old 2008-01-28, 10:24   #27
willgar
Default

pop smoke, 2 prone engineers repair 200 ton stone bridge in under 2 mins with magic wrench.... and the problem is....
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Old 2008-01-28, 16:28   #28
Outlawz7
Retired PR Developer

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Default

Quote:
Originally Posted by Herbie View Post
I have fired 1000+ rounds with the G3 and to me this is the first time any game has ever given the rifle the "omph" it has in real life. The recoil feels almost spot on, and yes, when shooting the two rifles at a range, 5.56mm feels just ridiculously weak compared to 7.62mm. What this means is that it is easier to put more rounds on target in less time because it is less of an effort to reaquire the target. M16>G3.
Yes, but after one or two shots it throws the sights almost out of your screen.
The recoil probably is like that in real life, but in real life, you have a 180 degree wide vision, not a 17' monitor at 800x600 resolution.

Also note that when firing the G3 in-game, every time you reacquire your target, you somehow produce slight deviation because you are moving the rifle. Not to mention, it takes 1.2 seconds for M16 deviation to settle and it stays accurate even after firing off an entire mag in bursts.

Outlawz7 is offline
Old 2008-01-30, 00:20   #29
Sabre_tooth_tigger
Default

I wont bother to make a thread for this as I think its related to this topic. I think HAT kit should get similar map/target (spotting) identification as sniper

They are both high level assets who might be in direct contact with a CO like squad leaders are and I think they would normally call in targets before getting the go ahead to fire.

HAT only has 1 (poor) level of zoom, I'd like to confirm my targets before firing as its easier to kill something then to actually view it in realtime.
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Old 2008-01-30, 18:56   #30
turnpipe
Supporting Member

turnpipe's Avatar
Default

Quote:
Originally Posted by [R-DEV]sofad View Post
@ turnpipe

sorry, but i dont get what you want to tell us above...

and i highly suggest to NOT mess with any soundsettings you dont 100% and fully understand!
Ok never mind.
It dose not work.
Even lobo at forgotten hope says he cant do anything about radio spam.
turnpipe is offline
Last edited by turnpipe; 2008-01-30 at 19:47..
 


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