2008-01-08, 18:07 | #21 |
Retired PR Developer
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or "enemy boat spotted" on a desert map
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down" Raniak : "Warning: May crash if fired upon." M4sherman: "like peter pan but with tanks" [R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering." |
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2008-01-28, 00:38 | #22 |
Join Date: Jan 2008
Posts: 270
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Ive been able too go too my settings/sound.con file and quiet up forgotten hope since you dont need cockpit alarms and such.
rem ** Balance between 2d and 3d samples. sound.setProperty "balance2d3d-default" 1 sound.setProperty "balance2d3d-eax" 1 It sure made the game more fun to play. |
2008-01-28, 00:44 | #23 | |
Join Date: Nov 2007
Posts: 6,548
United States of America
Location: The Snowy Northeast
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Quote:
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[R-CON]creepin - "because on the internet 0=1" |
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2008-01-28, 00:55 | #24 |
Join Date: Jan 2008
Posts: 270
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Gamesounds.con
The devs could go through all of these and put things in 3d that you need. rem ----------------------------------------------------------------------- rem ------------------------------ GAMELOGIC ------------------------------ rem ----------------------------------------------------------------------- Sound.addSound activate_nightvision ObjectTemplate.soundFilename Common/Sound/nightvision_activate.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.14 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 ObjectTemplate.minDistance 1 ObjectTemplate.halfVolumeDistance 2 Sound.addSound S_TearGas ObjectTemplate.soundFilename Common/Sound/cough_teargas.wav ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 2 ObjectTemplate.volume 0.7 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 ObjectTemplate.minDistance 1 ObjectTemplate.halfVolumeDistance 2 Sound.addSound S_Poisoned ObjectTemplate.soundFilename Common/Sound/cough_teargas.wav ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 2 ObjectTemplate.volume 0.7 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 ObjectTemplate.minDistance 1 ObjectTemplate.halfVolumeDistance 2 Sound.addSound S_Drowning ObjectTemplate.soundFilename Common/Sound/drown_1.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.7 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 ObjectTemplate.minDistance 1 ObjectTemplate.halfVolumeDistance 2 Sound.addSound activate_voip ObjectTemplate.soundFilename Common/Sound/Hud/activate_voip.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.35 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 Sound.addSound deactivate_voip ObjectTemplate.soundFilename Common/Sound/Hud/deactivate_voip.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.35 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 Sound.addSound order_smoke ObjectTemplate.soundFilename Common/Sound/order_smoke.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 1 ObjectTemplate.volume 0.42 ObjectTemplate.reverbLevel 0.1 ObjectTemplate.minDistance 4 Sound.addSound lowOnTickets ObjectTemplate.soundFilename Common/Sound/Hud/lowOnTickets.ogg ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.4 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 Sound.addSound failedExitVehicle rem ObjectTemplate.soundFilename Common/Sound/Hud/lowOnTickets.wav ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 rem ----------------------------------------------------------------------- rem --------------------- AWARD & PROMOTION STINGERS ---------------------- rem ----------------------------------------------------------------------- Sound.addSound promotionStinger ObjectTemplate.soundFilename Common/Sound/Promotion.ogg ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.67 ObjectTemplate.pan 0.5 Sound.addSound awardStinger ObjectTemplate.soundFilename Common/Sound/Award.ogg ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.67 ObjectTemplate.pan 0.5 rem ----------------------------------------------------------------------- rem -------------------------------- MENU --------------------------------- rem ----------------------------------------------------------------------- Sound.addSound mapAction ObjectTemplate.soundFilename Common/Sound/menu/mapAction.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 38 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 Sound.addSound rosePress ObjectTemplate.soundFilename Common/Sound/menu/rosePress.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.28 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 Sound.addSound roseOver ObjectTemplate.soundFilename Common/Sound/menu/roseOver.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.26 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 Sound.addSound weaponOver ObjectTemplate.soundFilename Common/Sound/menu/weaponOver.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.21 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 Sound.addSound weaponSelect ObjectTemplate.soundFilename Common/Sound/menu/weaponSelect.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.25 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 Sound.addSound kitOver ObjectTemplate.soundFilename Common/Sound/menu/kitOver.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.22 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 Sound.addSound kitSelect ObjectTemplate.soundFilename Common/Sound/menu/kitSelect.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.27 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 Sound.addSound US_TeamSelect ObjectTemplate.soundFilename Common/Sound/menu/kitSelect.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.32 ObjectTemplate.pitch 0.5 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 Sound.addSound MEC_TeamSelect ObjectTemplate.soundFilename Common/Sound/menu/kitSelect.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.32 ObjectTemplate.pitch 0.5 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 Sound.addSound CH_TeamSelect ObjectTemplate.soundFilename Common/Sound/menu/kitSelect.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.32 ObjectTemplate.pitch 0.5 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 rem ----------------------------------------------------------------------- rem ----------------------------- HUD SOUNDS ---------------------------- rem ----------------------------------------------------------------------- Sound.addSound HUD_TargetTrack ObjectTemplate.soundFilename Common/Sound/Hud/TargetTrack.wav ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.25 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 Sound.addSound HUD_TargetLock ObjectTemplate.soundFilename Common/Sound/Hud/TargetLock.wav ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.28 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 Sound.addSound HUD_Air_to_Air_Heatseeker_Track ObjectTemplate.soundFilename Common/Sound/Hud/Growler_Track.wav ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.28 ObjectTemplate.pitch 1.2 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 Sound.addSound HUD_Air_to_Air_Heatseeker_Lock ObjectTemplate.soundFilename Common/Sound/Hud/Growler_Lock.wav ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.30 ObjectTemplate.pitch 1.25 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 Sound.addSound HUD_Heatseeker_Track_Warning ObjectTemplate.soundFilename Common/Sound/Hud/heatseeker_track_warning.wav ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0 ObjectTemplate.pan 0 ObjectTemplate.reverbLevel 0 Sound.addSound HUD_Heatseeker_Lock_Warning ObjectTemplate.soundFilename Common/Sound/Hud/heatseeker_lock_warning.wav ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.49 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 Sound.addSound HUD_LaserGuided_Lock ObjectTemplate.soundFilename Common/Sound/Hud/Laser_lock.wav ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.49 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 Sound.addSound HUD_Laser_Track_Warning ObjectTemplate.soundFilename Common/Sound/Hud/Laser_warning.wav ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.49 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 Sound.addSound HUD_Satellite_scan ObjectTemplate.soundFilename Common/Sound/Hud/Satellite_scan.ogg ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.27 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 Sound.addSound HUD_Satellite_target ObjectTemplate.soundFilename Common/Sound/Hud/Satellite_target.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.29 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 Sound.addSound HUD_Artillery_fail ObjectTemplate.soundFilename Common/Sound/Hud/Artillery_fail.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.29 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 rem ----------------------------------------------------------------------- rem ------------------------- REPAIR HEAL RESUPPLY ------------------------ rem ----------------------------------------------------------------------- Sound.addSound S_Repair ObjectTemplate.soundFilename common/sound/Repair_loop.wav ObjectTemplate.loopCount 0 ObjectTemplate.stopType 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.46 ObjectTemplate.reverbLevel 1 Sound.addSound S_Heal ObjectTemplate.soundFilename common/sound/Heal_loop.wav ObjectTemplate.loopCount 0 ObjectTemplate.stopType 2 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.53 ObjectTemplate.reverbLevel 1 Sound.addSound S_Medipack_pickup ObjectTemplate.soundFilename common/sound/pick_up_medipack.wav ObjectTemplate.loopCount 1 ObjectTemplate.stopType 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.53 ObjectTemplate.reverbLevel 1 Sound.addSound S_Resupply ObjectTemplate.soundFilename common/sound/Resupply_loop.wav ObjectTemplate.loopCount 0 ObjectTemplate.stopType 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.49 ObjectTemplate.reverbLevel 1 rem ----------------------------------------------------------------------- rem ------------------------------ SPRINT --------------------------------- rem ----------------------------------------------------------------------- Sound.addSound S_SprintBreath ObjectTemplate.soundFilename "objects/soldiers/common/sound/SprintBreath.wav" ObjectTemplate.loopCount 1 ObjectTemplate.stopType 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.69 ObjectTemplate.reverbLevel 1 rem ----------------------------------------------------------------------- rem ------------------------------ INJURY --------------------------------- rem ----------------------------------------------------------------------- Sound.addSound S_Injury ObjectTemplate.soundFilename common/sound/Die/ouch_01.wav,common/sound/Die/ouch_02.wav,common/sound/Die/ouch_03.wav,common/sound/Die/ouch_04.wav,common/sound/Die/ouch_05.wav,common/sound/Die/ouch_06.wav,common/sound/Die/ouch_07.wav,common/sound/Die/ouch_08.wav,common/sound/Die/ouch_09.wav,common/sound/Die/ouch_10.wav ObjectTemplate.loopCount 1 ObjectTemplate.stopType 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.7 ObjectTemplate.reverbLevel 1 rem ----------------------------------------------------------------------- rem ------------------------------- WEAPONS ------------------------------- rem ----------------------------------------------------------------------- Sound.addSound S_GrapplingHookAttached ObjectTemplate.soundFilename Common/Sound/latch_grapple.wav ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 1 ObjectTemplate.volume 0.7 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 1 ObjectTemplate.minDistance 2 ObjectTemplate.halfVolumeDistance 4 rem ----------------------------------------------------------------------- rem ------------------------- WEAPONS OVERHEAT ---------------------------- rem ----------------------------------------------------------------------- Sound.addSound S_Weapon_Handheld_Overheat ObjectTemplate.soundFilename common/sound/weapon_handheld_overheat.wav ObjectTemplate.loopCount 1 ObjectTemplate.stopType 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.63 ObjectTemplate.reverbLevel 1 Sound.addSound S_Weapon_Vehicle_Overheat ObjectTemplate.soundFilename common/sound/weapon_handheld_overheat.wav ObjectTemplate.loopCount 1 ObjectTemplate.stopType 1 ObjectTemplate.is3dSound 0 ObjectTemplate.pitch 0.65 ObjectTemplate.volume 0.7 ObjectTemplate.reverbLevel 1 rem ----------------------------------------------------------------------- rem ------------------------- AMBIENCE---------------------------- rem ----------------------------------------------------------------------- Sound.addSound Commander_US_ambience ObjectTemplate.soundFilename Common/Sound/CommanderAmbience.ogg ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.56 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 Sound.addSound Commander_CH_ambience ObjectTemplate.soundFilename Common/Sound/CommanderAmbience.ogg ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.56 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 Sound.addSound Commander_MEC_ambience ObjectTemplate.soundFilename Common/Sound/CommanderAmbience.ogg ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.56 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 Sound.addSound Commander_EU_ambience ObjectTemplate.soundFilename Common/Sound/CommanderAmbience.ogg ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.56 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 Sound.addSound Commander_GB_ambience ObjectTemplate.soundFilename Common/Sound/CommanderAmbience.ogg ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.56 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 Sound.addSound player_underwater ObjectTemplate.soundFilename Common/Sound/under_water.wav ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.56 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.1 ObjectTemplate.globalEffectLevel 0 rem ----------------------------------------------------------------------- rem ----------------------------- WIN AND LOOSE JINGLES ---------------------------- rem ----------------------------------------------------------------------- Sound.addSound us_win ObjectTemplate.soundFilename Common/Sound/Menu/music/us_win.ogg ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.49 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 Sound.addSound us_loose ObjectTemplate.soundFilename Common/Sound/Menu/music/us_loose.ogg ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.49 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 Sound.addSound ch_win ObjectTemplate.soundFilename Common/Sound/Menu/music/ch_win.ogg ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.49 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 Sound.addSound ch_loose ObjectTemplate.soundFilename Common/Sound/Menu/music/ch_loose.ogg ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.49 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 Sound.addSound mec_win ObjectTemplate.soundFilename Common/Sound/Menu/music/mec_win.ogg ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.49 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 Sound.addSound mec_loose ObjectTemplate.soundFilename Common/Sound/Menu/music/mec_loose.ogg ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.49 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 Sound.addSound eu_win ObjectTemplate.soundFilename Common/Sound/Menu/music/eu_win.ogg ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.49 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 Sound.addSound eu_loose ObjectTemplate.soundFilename Common/Sound/Menu/music/eu_lose.ogg ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.49 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 Sound.addSound gb_win ObjectTemplate.soundFilename Common/Sound/Menu/music/gb_win.ogg ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.49 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 Sound.addSound gb_loose ObjectTemplate.soundFilename Common/Sound/Menu/music/gb_loose.ogg ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.49 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 Sound.addSound meinsurgent_win ObjectTemplate.soundFilename Common/Sound/Menu/music/rebel_win.ogg ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.49 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 Sound.addSound meinsurgent_loose ObjectTemplate.soundFilename Common/Sound/Menu/music/rebel_lose.ogg ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.49 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 Sound.addSound chinsurgent_win ObjectTemplate.soundFilename Common/Sound/Menu/music/rebel_win.ogg ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.49 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 Sound.addSound chinsurgent_loose ObjectTemplate.soundFilename Common/Sound/Menu/music/rebel_lose.ogg ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.49 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 rem ----------------------------------------------------------------------- rem ----------------------------- INGAME MUSIC ---------------------------- rem ----------------------------------------------------------------------- beginRem Sound.addSound music ObjectTemplate.soundFilename ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.volume 0.07 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 endRem rem ----------------------------------------------------------------------- rem ----------------------------- TAUNTS ---------------------------- rem ----------------------------------------------------------------------- Sound.addSound taunt_1 ObjectTemplate.soundFilename Common/Sound/taunt1.ogg,Common/Sound/taunt2.ogg,Common/Sound/taunt3.ogg ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 1 ObjectTemplate.volume 0.7 ObjectTemplate.reverbLevel 0.1 ObjectTemplate.minDistance 4 |
2008-01-28, 09:51 | #25 | |
Join Date: Jan 2008
Posts: 16
Norway
Location: Oslo, Norway
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Quote:
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2008-01-28, 10:01 | #26 |
Retired PR Developer
Join Date: Dec 2005
Posts: 1,811
Germany
Location: Berlin, Germany
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@ turnpipe
sorry, but i dont get what you want to tell us above... and i highly suggest to NOT mess with any soundsettings you dont 100% and fully understand! |
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2008-01-28, 10:24 | #27 |
Join Date: Oct 2005
Posts: 185
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pop smoke, 2 prone engineers repair 200 ton stone bridge in under 2 mins with magic wrench.... and the problem is....
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2008-01-28, 16:28 | #28 | |
Retired PR Developer
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Quote:
The recoil probably is like that in real life, but in real life, you have a 180 degree wide vision, not a 17' monitor at 800x600 resolution. Also note that when firing the G3 in-game, every time you reacquire your target, you somehow produce slight deviation because you are moving the rifle. Not to mention, it takes 1.2 seconds for M16 deviation to settle and it stays accurate even after firing off an entire mag in bursts. | |
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2008-01-30, 00:20 | #29 |
Join Date: Jun 2007
Posts: 1,913
Mozambique
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I wont bother to make a thread for this as I think its related to this topic. I think HAT kit should get similar map/target (spotting) identification as sniper
They are both high level assets who might be in direct contact with a CO like squad leaders are and I think they would normally call in targets before getting the go ahead to fire. HAT only has 1 (poor) level of zoom, I'd like to confirm my targets before firing as its easier to kill something then to actually view it in realtime. |
2008-01-30, 18:56 | #30 | |
Join Date: Jan 2008
Posts: 270
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Quote:
It dose not work. Even lobo at forgotten hope says he cant do anything about radio spam. | |
Last edited by turnpipe; 2008-01-30 at 19:47..
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Tags |
hotfix, needed, radio, spam |
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