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Community Maps Maps created by PR community members. |
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2015-04-20, 16:21 | #21 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: [Map] Operation Dragon Orchard (4km) [Released]
Vehicle coding isn't hard. Just takes getting used too.
Yeah for 1.3 we are doing a bit of cleaning off unused assets, models, templates, sounds, textures,.. I think. Should ask Mats about that |
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2015-04-20, 16:24 | #22 |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: [Map] Operation Dragon Orchard (4km) [Released]
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2015-04-20, 16:30 | #23 | |
Retired PR Developer
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Re: [Map] Operation Dragon Orchard (4km) [Released]
By removing unused assets and fixing ones we do use naturally.
Quote:
Physics coding is mainly just a lot of trial and error, tweaking all the little bits of code until you have got the settings you want and yes while this isn't that hard to do, it is very time consuming. I'm just trying to fix up a jet now which Jafar has done quite a bit of work on fixing already and making it so the jet can take off well, but not turn on a dime in the air after it takes off is proving pretty tricky | |
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2015-04-20, 18:23 | #24 |
PR:BF2 Lead Developer
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Re: [Map] Operation Dragon Orchard (4km) [Released]
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2015-04-20, 21:05 | #25 | |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: [Map] Operation Dragon Orchard (4km) [Released]
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I totaly understand. Im just sitting here in my corner, hoping that we might see more/better statics one day | |
Last edited by [R-CON]Zeno; 2015-04-20 at 22:47..
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2015-04-21, 00:54 | #26 |
Join Date: Jul 2013
Posts: 1,057
United States of America
Location: memes
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Re: [Map] Operation Dragon Orchard (4km) [Released]
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2015-04-21, 04:38 | #27 |
Join Date: Jul 2013
Posts: 1,046
Benin
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Re: [Map] Operation Dragon Orchard (4km) [Released]
It's in Tad Sae alt (night). Not in any other current maps afaik. Though doesn't make any sense in that small map. It moves forward and backward nearly same speed, has AP, HE, HE(bugged?) rounds, like 8 each or 10. So not a lot. In real life it can carry ~40 shells
It also does not stand still. Slides slowly forward/backward. |
2015-04-21, 10:42 | #28 |
Join Date: Nov 2009
Posts: 389
Russian Federation
Location: Moscow
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Re: [Map] Operation Dragon Orchard (4km) [Released]
Would like to see this map for infantry only. Many boats, helitransports and infantry.
LAV and CAS make it unbalanced |
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2015-04-21, 11:28 | #29 |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: [Map] Operation Dragon Orchard (4km) [Released]
What types of deployables does the NVA and US have access to?
@zloyrash: The ALT layer will feature a "king of the hill" layout with only boats and trans helis in the next patch. |
2015-04-21, 12:18 | #30 |
Join Date: Jul 2013
Posts: 1,046
Benin
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Re: [Map] Operation Dragon Orchard (4km) [Released]
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Tags |
4km, dragon, map, operation, orchard, released |
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