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Community Maps Maps created by PR community members. |
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2010-08-29, 15:31 | #21 |
Join Date: Dec 2008
Posts: 5,467
Australia
Location: Sydney
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Re: [Map] Badghis mountains (2km) [WIP]
'Abandoned Russian helicopter base' doesn't look that abandoned. I want to see some old T-55 wrecks and tipped HESCO bariers, or removal completely of the HESCO barriers since the Russians (presumably) didn't use them.
To be honest this is suffering from the same thing as Jormdarreh Range, a real lack of areas for caches to spawn. You have to take into consideration that the Norwegians have optics and big burly APC's that can rape from ages away while the Taliban are left to close range combat. My suggestions would be to:
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2010-08-29, 15:48 | #22 |
Join Date: Aug 2008
Posts: 3,746
Croatia
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Re: [Map] Badghis mountains (2km) [WIP]
the buildings look really weird, though i like the color of the map its different
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2010-08-29, 16:00 | #23 |
Join Date: Nov 2009
Posts: 1,083
Netherlands
Location: Amsterdam
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Re: [Map] Badghis mountains (2km) [WIP]
the village could use some more detail, like fences, perhaps some sheds or stone walls, also a village needs something close that justifies the building of a village, perhaps a stream or well(latter seems more likely in this landscape) and some fields to grow the necessary crops or the population would starve.
takes those things into account and you'll do fine |
2010-08-29, 16:02 | #24 | |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: [Map] Badghis mountains (2km) [WIP]
Quote:
response in bold | |
2010-08-29, 16:04 | #25 |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: [Map] Badghis mountains (2km) [WIP]
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2010-08-29, 19:16 | #26 |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
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Re: [Map] Badghis mountains (2km) [WIP]
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2010-08-30, 02:23 | #27 |
Join Date: Dec 2006
Posts: 4,650
Brazil
Location: Brasil with S, not Z, Z makes it ugly.
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Re: [Map] Badghis mountains (2km) [WIP]
how are you generating the terrain ? I see you didn't that by hand...
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2010-08-30, 02:28 | #28 |
Retired PR Developer
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Re: [Map] Badghis mountains (2km) [WIP]
he used DEM data, as per his own tut
https://www.realitymod.com/forum/f18...img-heavy.html however I'm willing to bet he did not use a 2k area from RL to put in to a 2k map - hence why the mountains start suddenly. |
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2010-08-30, 04:25 | #29 |
Join Date: Dec 2008
Posts: 699
Australia
Location: brisbane
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Re: [Map] Badghis mountains (2km) [WIP]
@zeno, for the afghan favela style village.
here is a little story. as i was trying to teach myself how to map (epic failure on my part) i tried a few things so i could teach my self the process. when i tried to make a village i kept running into problems with it looking unnatural. it never had that maze look to it, i then took a simple maze from one of my sons activity books and used it as inspiration on the village lay out. it actually came out looking really good. pitty i sucked at every thing else. it might help,it probably wont and i probably cant explain my self well. but i try. still your map looks good to me, i hope to play it some day... |
2010-08-30, 06:44 | #30 | |
Retired PR Developer
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Re: [Map] Badghis mountains (2km) [WIP]
Quote:
You need to add the missing detail the DEM dosen't have, unless you want really low detailed terrain. | |
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Tags |
2km, badghis, map, mapbadghis, mountains, mountains2kmwip, wip |
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