2012-01-10, 01:08 | #21 | ||
Retired PR Developer
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re: [Weapon] Sako TRG-42 [WIP] [FDF]
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Anyways back On Topic ppl! | ||
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2012-01-10, 01:38 | #22 |
Join Date: Jan 2010
Posts: 2,047
Canada
Location: Vancouver, BC
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re: [Weapon] Sako TRG-42 [WIP] [FDF]
Doesn't the Combat Engineer still get the old-school L85A2?
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2012-01-10, 11:19 | #23 |
Join Date: Nov 2009
Posts: 1,083
Netherlands
Location: Amsterdam
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re: [Weapon] Sako TRG-42 [WIP] [FDF]
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2012-03-06, 18:23 | #24 |
Join Date: Nov 2009
Posts: 43
Finland
Location: Helsinki
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re: [Weapon] Sako TRG-42 [WIP] [FDF]
Hello!
First of all I am awfully sorry this took so damn long. But then again it makes me a really happy panda to finally see the TRG with its final* textures. (* Some minor changes are always possible.) All the textures are in 2048 at the moment. This is propably to be changed to 1024 or what ever the exporter sees fit. Its great to see our little comfac to take shape little by little. Ill post moar pics if needed. |
2012-03-06, 18:30 | #25 |
Retired PR Developer
Join Date: Jun 2006
Posts: 3,835
Japan
Location: Tokyo
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re: [Weapon] Sako TRG-42 [WIP] [FDF]
Wow, feel the powah of 2.6 million tris~
Looks really nice! I wonder what kind of performance hit we'll get with that weapon |
2012-03-06, 19:58 | #28 |
Join Date: Nov 2009
Posts: 43
Finland
Location: Helsinki
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re: [Weapon] Sako TRG-42 [WIP] [FDF]
Sorry I forgot to mention it.
The tricount is 8241. |
2012-03-06, 20:38 | #29 |
Join Date: Aug 2009
Posts: 2,271
Finland
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re: [Weapon] Sako TRG-42 [WIP] [FDF]
That is the low poly model in the pictures (just incase it wasn't obvious already). The high poly model is just hidden in the same scene, thus 2.6 mil tri.
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2012-03-06, 21:16 | #30 |
Join Date: Jan 2011
Posts: 64
Netherlands
Location: Noord-Holland
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re: [Weapon] Sako TRG-42 [WIP] [FDF]
Damn, looks really good. Love the texture!
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Tags |
fdf, poxo is ghey, pyssykk, sako, trg42, weapon, wip, wipfdf |
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