project reality header
Go Back   Project Reality Forums > News / Announcements > PR Changelogs
23 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
PR Changelogs The changelogs for recently released Project Reality versions

Closed Thread
 
Thread Tools Display Modes
Old 2022-09-19, 12:04   #21
Coalz101
Default Re: PR:BF2 v1.7.2.0 Changelog

Quote:
Originally Posted by Elsidir View Post
Holi jeepsus! Why removing maps? My phone has more memory than laptop i play on,its 2022! Why not make a module instalation process like:
[1]Pr standard
[2]legacy maps

Devs, can you make a download link with ALL maps from the past versions so i can store in one folder? If you have no time/will to do that, can you tell me how to get said maps and run them in current ver. with bots for nostalgia. Im PR enjoyer since 2016

IF they did that, I want my winter map pack and bf2 maps pack back. I would love to play Gulf of Oman in PR again
Coalz101 is offline
Old 2022-09-19, 12:12   #22
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

Mats391's Avatar
Default Re: PR:BF2 v1.7.2.0 Changelog

Quote:
Originally Posted by peaveyyyy View Post
I have constructive feedback about new map Kunar Province.

I have only played the AAS Alt layer. I was really excited to play a new map, as I always am.

I was very disappointed to see it is dawn/dusk lighting mode. I quit rather than ruin my eyes once more.

May I ask why you try to make the game as least fun as you can? The game is MORE FUN when you can see properly. It is hard enough convincing new players to play.

That is all.
Please use the dedicated feedback thread.

Mineral: TIL that Wire-guided missiles actually use wire
Mats391 is offline
Old 2022-09-19, 14:03   #23
peaveyyyy
Supporting Member
Default Re: PR:BF2 v1.7.2.0 Changelog

TY

I have done
peaveyyyy is offline
Old 2022-09-19, 15:40   #24
VTRaptor
Default Re: PR:BF2 v1.7.2.0 Changelog

So the maps get removed, community gets pissed, asks why and instead of hearing an answer get mocked by a moderator. Could at least tell us who put forward such stupid idea, because I can't believe you're all that dumb.
VTRaptor is offline
Old 2022-09-19, 15:46   #25
x090
Default Re: PR:BF2 v1.7.2.0 Changelog

Undocumented changes:
Engineers has 1 mine instead of 2
Rearm time from ammunition box increased
x090 is offline
Old 2022-09-19, 15:50   #26
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

Mats391's Avatar
Default Re: PR:BF2 v1.7.2.0 Changelog

PR:BF2 v1.7.2.2 Changelog (2022/09/19)
-----------------------
FACTIONS:
  • Fixed WW2 German paratroopers unable to request officer kit.

WEAPONS:
  • Fixed crash related to placing mines in water.
  • Fixed crash related to stationary Minimi.
  • Fixed Alex sniper rifle reload sound being heard across map.


Levels:
  • Kunar Province :
    • Reduced view distance to 1300, down from 1500m.
    • Fixed LightmapAtlas.tai crash.
    • INS64: Added scopes for USMC.
    • AAS16/64/128: Reduced both team tickets by 100.

Mineral: TIL that Wire-guided missiles actually use wire
Mats391 is offline
Old 2022-09-19, 15:51   #27
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

Mats391's Avatar
Default Re: PR:BF2 v1.7.2.0 Changelog

Quote:
Originally Posted by x090 View Post
Undocumented changes:
Engineers has 1 mine instead of 2
Rearm time from ammunition box increased
First is in
Updated AT mine count per kit back to 1.

Second is partially in, but only mentioned for choppers. The same change affects all weapons. Those that cost more supply (e.g. the ammobag) reload slower now.

Mineral: TIL that Wire-guided missiles actually use wire
Mats391 is offline
Old 2022-09-19, 19:30   #28
labonte95
Supporting Member

labonte95's Avatar
Default Re: PR:BF2 v1.7.2.0 Changelog

Quote:
Originally Posted by Mats391 View Post
[*]INS64: Added scopes for USMC.
Very nice change


Thanks to WarEagle751 for the Signature pic!
labonte95 is offline
Old 2022-09-20, 07:21   #29
Sapper28
Supporting Member
Default Re: PR:BF2 v1.7.2.0 Changelog

Why has the !admins command been removed?

Since 0.85 i think... too long ago

Sapper28 is offline
Old 2022-09-20, 09:26   #30
[R-DEV]​ShrapGnoll
PR:BF2 Developer
PR Server License Moderator
Default Re: PR:BF2 v1.7.2.0 Changelog

it should work? didn't very briefly after the patch but it got hotfixed
ShrapGnoll is offline
Closed Thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 08:17.