|
Dutch Forces Discussion pertaining to the PR Dutch Forces faction. |
|
Thread Tools | Display Modes |
2010-04-04, 04:50 | #21 |
Join Date: Mar 2009
Posts: 296
United States of America
Location: california
|
Re: [WIP] Diemaco C7 AG36 Mount
wow those guns r sexay!!!
|
2010-04-04, 09:55 | #22 |
Join Date: Oct 2006
Posts: 1,886
Europe
Location: The Netherlands
|
Re: [WIP] Diemaco C7 AG36 Mount
Sorry Glim, but if i ever play as a dutchie I am Whoring this beast. :O
Awesum, just Awesum. |
2010-04-04, 11:10 | #23 |
Retired PR Developer
|
Re: [WIP] Diemaco C7 AG36 Mount
I'll be the first one to admit that a majority of PR content doesn't have normals done in the correct fashion (due to when they were done), but it is important to get it right somewhere down the line.
|
Personal Folio - http://www.studioash.net |
|
2010-04-24, 00:44 | #24 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
|
Re: [WIP] Diemaco C7 AG36
Its ingame finally thanx to [R-COM]Hauteclocque
Its not operational yet, the AG36 doesnt work yet but we can show you what it looks like |
|
|
2010-04-24, 01:04 | #25 |
Join Date: Jun 2009
Posts: 1,722
New Zealand
Location: Auckland
|
Re: [WIP] Diemaco C7 AG36
Looking good Glimmer!
Hehe nice sly showcase of the Player textures too |
2010-04-24, 08:20 | #26 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
|
Re: [WIP] Diemaco C7 AG36
Thanks, but I think once the custom kit geoms are the player textures should be redone aswel, if i compare them to any ref i have im missing some green here and there, but thats for another topic, with the (allmost) completion of the last C7 all infantry weapons are done and we can focus more on the last vehicles and maps.
|
|
|
2010-04-24, 09:05 | #28 |
Retired PR Developer
|
Re: [WIP] Diemaco C7 AG36
Heh, with a good model it's an easy job, the hardest part was to match the US M16A4 positions in the export scene for the 3p view, because the geom0 and geom1 were not located at the same place for the M16. (and the weapon was not scaled meh...)
BTW, glimmer, check if the reticles are exactly the same with the C7A1 and the C7A1 with AG36, I placed it approximatively taking the Canadian 3D scope. The diameter of the scope could be different so. |
|
|
2010-04-24, 16:30 | #29 |
Join Date: Feb 2008
Posts: 2,385
United States of America
Location: Glassboro NJ
|
Re: [WIP] Diemaco C7 AG36
About hte only thing I dont like about that UGL is that it sticks so far down, but I guess they've researched it so I cant really complain about its looks
|
2010-04-24, 16:42 | #30 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
|
Re: [WIP] Diemaco C7 AG36
|
|
|
Tags |
ag36, diemaco, mount, wip |
|
|