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PR:Falklands General Discussion General discussion of the Project Reality Falklands modification. |
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2012-10-07, 02:38 | #21 |
Retired Moderator
Join Date: Oct 2006
Posts: 6,072
Europe
Location: London upon Europe
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Re: Falklands feedback general
I personally feel many of the points made in the original post are over-stated.
I think the air-power on this map has been immaculately implemented. I personally have had more experience seeing the GB airpower getting PWND. Although GB airpower has better AA capabilities, the argies have fantastic CAS capability. For me, the scimitar's impact on the battlefield has been somewhat negligible, as it gets raped within 7mins CAS rockets and unguided bombs. I myself managed to get 12 confirmed kills in a single run with the flimsy Skychief. I simply wouldnt recommend going head to head with harries! However, Aergie AA placement is more relevant to the battle than that of the GB, which makes up for the airpower AA disadvantage I hope we see more airborne action in PR like we see in the Falklands mod ...mongol... |
Military lawyers engaged in fierce legal action. |
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2012-10-07, 03:02 | #22 | |
Join Date: Feb 2007
Posts: 303
United States of America
Location: Wyoming USA
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Re: Falklands feedback general
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Think current MG is four so maybe 2 would be a nice balance. Anyway you make some great points as always rain, you can't hammer Falklands too much as its new and it hasn't had much time at all(2 days) to be played and for players to adjust as its very different from PR and lots of new concepts etc of gameplay that vary from normal PR. Just like Vietnam was except Vietnam wasn't quite as radical but it still had its ups and downs. Essentially its good to keep playing and evaluate but your right people do need to learn to play this addon more like it should be to improve gameplay and I find even normal PR has its good share of Noobism often so we will see with this. | |
2012-10-07, 03:20 | #23 |
Join Date: Aug 2011
Posts: 1,246
Canada
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Re: Falklands feedback general
yeah we saw the same thing in vietnam lange, there was no map like Ia drang, and the lack of scopes and binos was really game changing. Ia drang shared the no cover hard as hell multiple flag always facing overun-ment style of falklands, and it was frustrating. HOwever, I found Ia drang to be excellent after a while, we started practicing better mortar tactics, more communication, and unique infantry tactics, adapting to the environment. AFter that we started winning firefights, and not losing men left and right and the chaos turned into fun.
The jets are really really new for players, never have jets had this much of an effect on PR, I'm hoping to try and properly lead a full squad of mirages and skyhawks into battle, at once, in proper support of the ground units. These kinds of things are what makes this new mod great though, it's not just a map, or new guns, it's a new fucking game entirely, and it shows. Im going to and devise some infantry tactics too, and I hope to make videos to share them. Hopefully a full server tonight! |
2012-10-07, 04:05 | #24 |
Retired PR Developer
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Re: Falklands feedback general
Best way to lead a CAS squad is for the squad leader to be on the ground, either being a sniper or with a sniper too preferably and them to direct the bombing themselves, and bombing needed for other squads. Trying to tell all the jets in the air where targets are, marking them on the map etc, relaying them from other squad leaders and trying to fly all at the same time is hard as hell. Fighter squads are fine and best being lead by someone in the air however.
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2012-10-07, 08:59 | #25 |
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Join Date: Apr 2009
Posts: 4,769
Canada
Location: FBI, X-Files division
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Re: Falklands feedback general
Ammo is really scarce, and without scopes you need to put a lot of bullets downrange to kill enemies, I think it would be great to boost infantry ammo by 3 so it would be 9 instead of 6.
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2012-10-07, 09:58 | #26 | |
Join Date: May 2009
Posts: 3,566
New Caledonia
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Re: Falklands feedback general
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I think the frequence of a good GLTD operator in PRF will be rare as rocking horse excrement, woe be tide lone wolf non commuicating sniper on thr brit team on PRF! We need a CAS squad and a Air Air squad on PRF that way the CAS guys should be able to concentarte on CAS as it was IRL | |
2012-10-07, 11:46 | #27 |
Join Date: Apr 2011
Posts: 1,262
Europe
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Re: Falklands feedback general
IMO, harriers dominate in the sky, as they can turn faster.
When a argentinian fighter sees a harrier, it is impossible to kill him, as the argentinian fighter is really fast, being impossible to stay on his tail. I can confirm the AA glitch, it is not possible to place an AA emplacement. The night layer is awsome, just a shame that you CTD when you spawn on the argentinian main. You need to buff the Argentinian base AA, because whenever I was a harrier and flew over their main, their AA would lock me, I would just dump flares and the missile would not even go near me. Decrease the lock on time Also, this is kind of a sugestion but wth, can you add some sort of coloured smoke launcher, it is really usefull when marking something for CAS when a GLTD is not available. Heureux was doing it with normal colored smoke, was effective Give grenadiers the option to carry 5 red coloured smoke shells. My feedback. |
Last edited by Vista; 2012-10-07 at 12:33..
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2012-10-07, 12:47 | #28 |
Join Date: Feb 2006
Posts: 235
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Re: Falklands feedback general
Get rid of the night version. Everyone just boosts brightness and it gets ridiculous.
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2012-10-07, 12:48 | #29 |
Join Date: Feb 2010
Posts: 117
New Zealand
Location: Whangarei, Northland
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Re: Falklands feedback general
Played some tonight. Top work.
Few things - need a bit more cover along the ridge between Stanley & San Carlos. Feels a bit exposed up there at times - especially when you have to contend with CAS/Armour. Everything i've read points to it being very well protected for defenders; in game it isn't so much. Harrier flight modelling is tops. Well done with that. Like the lack of zoom - makes it a bit more intense trying to figure what is what. The MG pits in my opinion need to be GPMGs and better protected from the front. Protection offset by less firepower - without the zoom they make you an absolute bullet magnet as it stands and the MMG is more appropriate for this role anywho. Suggest a better protected bunker for a FN-MAG. Perhaps a slight zoom - 1.8x? Oh yeah - the Argentinian FN-FAL is marked in game as a "FM-FAL" in the menu where you select the weapons for your character. |
2012-10-07, 14:41 | #30 |
Join Date: Jun 2012
Posts: 3
United States of America
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Re: Falklands feedback general
Im going to confirm That the AA is glitched for the Argie's ...I tried repeatedly to build AA,And it glitched and Said building asset every 2 seconds untill i died...nother squad leader also tried to build because i told him that it was glitched and he didnt believe me...he then levitated off the ground for 3 second( like 10 feet) then fell and had the same repeated message of building asset....also adding that we tested and built every other asset in the area with no problem just messing around and worked fine...just the AA never built
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Tags |
falklands, feedback, general |
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