project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Tales from the Front > PR In-Game Tactics and Strategies > Infantry Tactics
23 Aug 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links

Reply
 
Thread Tools Display Modes
Old 2011-11-08, 08:50   #21
PFunk
Default Re: PR Guide: Tips & Tricks

Maybe you can make your ultimate guide to Ambushing and Sabotage. I think that'd be a good read. Miscellany about the less understood aspects of the game would be cool. Everyone wants to post guides on fire and maneuver and formations. Something about how to be a 2 man army that costs the enemy 150 tickets would be pretty cool I think.
PFunk is offline Reply With Quote
Old 2011-11-08, 09:05   #22
Onil
PR Tournament Management
Default Re: PR Guide: Tips & Tricks

eheh P*Funk

Well, think it this way... There are some things that will only be as effective as they are unknown. The more you spread them, the less useful they become.

The specialization in ambushing and sabotage is something quite rare as one of the most important aspects of it is having the ultimate patience (specially in boring moments). Besides the fact that unfortunately this role is often seen as lone-wolfing with low or no teamwork. The reality is that a single soldier or a fire-team can inflict enough damage on the opponent, that will reduce their resupply, reinforcement, armor support and spawn ability on/next to the front lines.

If you look at this guide, you will see that you have quite a few tips on explosives and their deployment for max efficiency. That is often related to ambushing and sabotage. But you will need to rely on Terrain Analysis, Tactical/Strategic Analysis and Map Knowledge to become a good ambusher. And that requires alot more than reading a few lines on a guide. In the end it is all about testing and practicing.

To conclude, I will always keep something only for myself
Onil is offline Reply With Quote
Old 2011-11-08, 15:13   #23
PFunk
Default Re: PR Guide: Tips & Tricks

Quote:
Originally Posted by Onil View Post
Well, think it this way... There are some things that will only be as effective as they are unknown. The more you spread them, the less useful they become.
True that.
PFunk is offline Reply With Quote
Old 2011-11-09, 15:19   #24
Ziriix
Default Re: PR Guide: Tips & Tricks

Yay i'm famous lol
You should go and do some more videos that show everything you said as-well.
Ziriix is offline Reply With Quote
Old 2011-11-10, 07:36   #25
Curry
Supporting Member

Curry's Avatar
Default Re: PR Guide: Tips & Tricks

Quote:
Originally Posted by Ziriix View Post
Yay i'm famous lol
You should go and do some more videos that show everything you said as-well.
it's vis major which don't want this stuff recorded - several try's ended up in bluescreens and data losses of all recorded stuff

Curry.

Curry is offline Reply With Quote
Old 2011-11-10, 08:23   #26
Onil
PR Tournament Management
Default Re: PR Guide: Tips & Tricks

yeah the Silly & Silly productions had some technical problems
Onil is offline Reply With Quote
Old 2011-11-10, 13:09   #27
Ziriix
Default Re: PR Guide: Tips & Tricks

Quote:
Originally Posted by Onil View Post
yeah the Silly & Silly productions had some technical problems
No shit "Silly productions" that's just like begging for problems
Ziriix is offline Reply With Quote
Old 2011-11-11, 13:47   #28
Onil
PR Tournament Management
Default Re: PR Guide: Tips & Tricks

Ok... here's another little video to inspire you to think outside the box:



Climbing Techniques are a combination of Terrain Analysis and Perfect Timing Between Jumps. It allows you to go up steep hills, accessing places where you wouldn't be able to use a hook to get to.

A Sequence of Jumps is done when the timing in between them is Perfect to the point where only the first and sometimes the last jump can be noticed. The jumps in between are not noticeable as the player appears to slide up the hill very quickly. In the video about the Use of Environment some tricks required a double jump which uses the same principle.

When watching someone do it or doing it yourself, you will understand when a sequence is being done correctly. If you see the jumps, then its not being done perfectly even if it may get you up the hill. You will also notice when you're doing a good jump or a bad jump, independently of what keys you might be pressing, you may get one of two results.

Body goes Up & Forward = Good Single Jump
Body goes Up & Backwards = Bad Single Jump
One Jump & Slide Up = Good Sequence of Jumps


To archive the best effectiveness, it is advised that you practice different sequences depending on inclination and size of the hill. The bigger the hill, the more jumps in the sequence. As a minimum, I always do a sequence of 3 jumps for small hills.

Choosing the right hills or objects to use this technique, you should analyze the inclination and find the lines and angles in the terrain. The line between the ground and the hill and the line where the inclination stops. The first one will be your Starting Line while the last one will be your Ending Line. The closer you jump to the starting line, the least jumps you will need. The more you jump after the ending line, the bigger the chances of falling back down with a Bad Jump.

You also need to find spots where lines connect to each other (triangles) and avoid them as they will prevent you from jumping in the inclination. Choose a location with only one angle of inclination for the best effectiveness.

When going down a big inclination, it is advised that you jump towards the opposite direction that you will be sliding/falling down to. That will allow you to reduce the speed and avoid loosing health.

This video might not be the best to show such tricks but it gives you an idea of how they work.

Some of you might consider this to be some type of exploit or bug but the simple fact that in real life you have the ability to grab objects and climb makes this technique as close to that reality as possible.

Enjoy and Practice
Onil is offline
Last edited by [R-CON]Onil; 2011-11-11 at 13:58..
Reply With Quote
Old 2011-11-12, 12:02   #29
Onil
PR Tournament Management
Default Re: PR Guide: Tips & Tricks

Added some more topics to the Comms Protocols list due to the latest Mumble Improvements:

* Think what you're going to say before you start transmitting! It reduces the length of Comms.
* Mumble Local Speech should only be used for Inter Squad Comms or Directional Comms when needed! Your Main Comms should be either on Voip or Squad Mumble Radio to avoid disturbing a near by squad with chatter.
* When Whispering in Mumble, make sure you Request Comms and Identify yourself (Squad Number) before transmitting. (Ex: Squad 2 to CO/Sqd7 - Then wait for the go ahead or standby for a reply).
* Only use Whisper to All Squad Leaders for extremely important information that is relevant to the whole team! Keep in mind that currently this whisper doesn't transmit to the CO.

The new PR Mumble was setup in the same way as the PR Tournament teams used Team Speak Whispers. It combines the best of two worlds by providing a better Inter-Squad Comms Structure that reduces general transmitting by integrating direct squad "frequencies".

This is an awesome addition but it is only as useful as the community using it. It requires Teamwork and Discipline to be as effective as it can be!
Onil is offline Reply With Quote
Old 2011-11-12, 12:08   #30
Cossack
Supporting Member

Cossack's Avatar
Default Re: PR Guide: Tips & Tricks

Damn Onil, most of this stuff here is like forbidden knowledge.

Cossack is offline Reply With Quote
Reply


Tags
guide, tips, tricks

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 22:08.